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<blockquote data-quote="FadedC" data-source="post: 4375837" data-attributes="member: 55463"><p>Wow you really are unfamiliar with the game. A wizard who has done everything increase AC has an AC of 18 (5 for int, 2 for leather armor, 1 for staff). A paladin who has done nothing to improve AC has an AC of 18 (8 for plate). With the buff, the wizard actually has a higher AC then the paladin. If the paladin is more defensive and uses a shield they are equal.</p><p> </p><p> </p><p> </p><p></p><p> </p><p> </p><p>The difference in amount healed per surge usually amounts to a very small amount. Number of healing surges is irrelevent because it's extremely unlikely the monsters are going to use them all up in one fight. Seriously we are usually talking a difference of maybe 1-2 points healing for healing the defender vs. healing the wizard. And possibly not even that if your healing a striker or leader. </p><p> </p><p> </p><p></p><p> </p><p>And again.....there is no significant difference between hitting the two, and the healing difference is minor. </p><p> </p><p></p><p> </p><p>Well actually.....the diference in killing them is not all that great, especially when you factor in the marked debuff. It is in fact quite possible for a marked enemy to have a harder time hitting the striker then the defender. You could even more justifiably complain about that then all the things your complaining about in this thread. But of course you'd need to have played the game to know that.</p><p> </p><p>Seriously, though you've outright said that you have never played the game. I and other people posting here have. Why are you even posting here about gameplay experience? You've been asked by mods to stop posting at all on these forums.</p></blockquote><p></p>
[QUOTE="FadedC, post: 4375837, member: 55463"] Wow you really are unfamiliar with the game. A wizard who has done everything increase AC has an AC of 18 (5 for int, 2 for leather armor, 1 for staff). A paladin who has done nothing to improve AC has an AC of 18 (8 for plate). With the buff, the wizard actually has a higher AC then the paladin. If the paladin is more defensive and uses a shield they are equal. The difference in amount healed per surge usually amounts to a very small amount. Number of healing surges is irrelevent because it's extremely unlikely the monsters are going to use them all up in one fight. Seriously we are usually talking a difference of maybe 1-2 points healing for healing the defender vs. healing the wizard. And possibly not even that if your healing a striker or leader. And again.....there is no significant difference between hitting the two, and the healing difference is minor. Well actually.....the diference in killing them is not all that great, especially when you factor in the marked debuff. It is in fact quite possible for a marked enemy to have a harder time hitting the striker then the defender. You could even more justifiably complain about that then all the things your complaining about in this thread. But of course you'd need to have played the game to know that. Seriously, though you've outright said that you have never played the game. I and other people posting here have. Why are you even posting here about gameplay experience? You've been asked by mods to stop posting at all on these forums. [/QUOTE]
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