Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Art of the Peel
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Schmoe" data-source="post: 4375852" data-attributes="member: 913"><p>Defenders don't fulfill their role purely through class mechanics. They also fulfill their role through tactical positioning. If the opponents choose to avoid the obvious, easy to reach target in favor of the elusive, more maneuverable target, there are countermeasures that can make them pay. </p><p></p><p>Hell, in 3e, the fighter or whoever is the "defender" of the moment is often able to occupy the enemy simply by virtue of positioning. Even disregarding marking mechanics, the same should hold true at least as often in 4e, probably more, in fact, as the discrepancy between how "squishy" or deadly the classes are has been reduced. </p><p></p><p>As I understand it, marking is simply intended to provide some additional mechanical incentive not to ignore the defender. I don't think success of marking should be measured in absolutes. I think the intent is that it be considered successful if the defender is the target of a marked opponent >~50% (pick a number) of the time.</p><p></p><p>Furthermore, there are a great many opponents that won't think beyond the current moment or next few seconds' worth of combat. Making the decision to ignore the mark of the paladin (taking damage), move further into the midst of the enemy while eating an AoO (taking more damage), and attacking an opponent who will probably still be around to attack you back, requires either extreme foresight or remarkable training and discipline. Either one is generally rare.</p><p></p><p>The game is neither chess nor WoW. It is a narrative framework that requires subjective discretion when determining the actions of the participants (NPCs).</p></blockquote><p></p>
[QUOTE="Schmoe, post: 4375852, member: 913"] Defenders don't fulfill their role purely through class mechanics. They also fulfill their role through tactical positioning. If the opponents choose to avoid the obvious, easy to reach target in favor of the elusive, more maneuverable target, there are countermeasures that can make them pay. Hell, in 3e, the fighter or whoever is the "defender" of the moment is often able to occupy the enemy simply by virtue of positioning. Even disregarding marking mechanics, the same should hold true at least as often in 4e, probably more, in fact, as the discrepancy between how "squishy" or deadly the classes are has been reduced. As I understand it, marking is simply intended to provide some additional mechanical incentive not to ignore the defender. I don't think success of marking should be measured in absolutes. I think the intent is that it be considered successful if the defender is the target of a marked opponent >~50% (pick a number) of the time. Furthermore, there are a great many opponents that won't think beyond the current moment or next few seconds' worth of combat. Making the decision to ignore the mark of the paladin (taking damage), move further into the midst of the enemy while eating an AoO (taking more damage), and attacking an opponent who will probably still be around to attack you back, requires either extreme foresight or remarkable training and discipline. Either one is generally rare. The game is neither chess nor WoW. It is a narrative framework that requires subjective discretion when determining the actions of the participants (NPCs). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Art of the Peel
Top