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Art of the Peel
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<blockquote data-quote="inati" data-source="post: 4376057" data-attributes="member: 71567"><p>Well, even humans in the real world do not fight by using logic and taking out the least defended but highest damage potential target. If you notice the way an inexperienced group fight in PvP, they tend to develop tunnel vision and go chasing after the first thing they can see. These people lack situational awareness and they do not make assessments in the heat of battle.</p><p></p><p>Now a well organized group, that understands the fundamentals of not only working together, but the effects of concentrated fire on weaker defense but high damage potential opponents, should go after that striker or controller. But this well organized group would need a lot of practice and experience in handling multiple opponent engagements. If this makes sense in RPing terms for that particular group, have them behave that way. An example would be a highly militaristic society/group that trains for such situations.</p><p></p><p>If the DM is always having mobs behave as a well organized group, then sorry, that's unrealistic. I could udnerstand if the party was fighting a group of seasoned vetern mobs, but a ragtag group of monsters should not behave in such a manner. Now, if people are trying to say that kobolds/goblins/orcs what have you, have fought and survived multiple encounters with adventurers who are supposedly rare in the world, and they fight with highly regimented group tactics, then that is by far more unrealistic than 'why do they have to attack the paladin' scenarios.</p><p></p><p>That said, mechanically, the Wizard is provided with control powers for a reason. They can slow, debuff and cause general mayhem with mobs such that either he or the strikers can move away or survive. Keep in mind, though, they also gave Thunderwave as an atwill power for a reason! It's the wizard's way to make room for himself. If the wizard only took AoE damage spells without any control components at their disposal, they are only hurting the group because they have no way to do their job of "controlling".</p><p></p><p>As for strikers, their powers emphasize not only damage, but mobility on the battlefield as well. If these strikers are willing to just stand there and let themselves be wailed on, then sorry, they are not playing to their strengths. If they took powers that emphasized damage over mobility, they should be prepared to take some lumps, as was intended mechanically.</p></blockquote><p></p>
[QUOTE="inati, post: 4376057, member: 71567"] Well, even humans in the real world do not fight by using logic and taking out the least defended but highest damage potential target. If you notice the way an inexperienced group fight in PvP, they tend to develop tunnel vision and go chasing after the first thing they can see. These people lack situational awareness and they do not make assessments in the heat of battle. Now a well organized group, that understands the fundamentals of not only working together, but the effects of concentrated fire on weaker defense but high damage potential opponents, should go after that striker or controller. But this well organized group would need a lot of practice and experience in handling multiple opponent engagements. If this makes sense in RPing terms for that particular group, have them behave that way. An example would be a highly militaristic society/group that trains for such situations. If the DM is always having mobs behave as a well organized group, then sorry, that's unrealistic. I could udnerstand if the party was fighting a group of seasoned vetern mobs, but a ragtag group of monsters should not behave in such a manner. Now, if people are trying to say that kobolds/goblins/orcs what have you, have fought and survived multiple encounters with adventurers who are supposedly rare in the world, and they fight with highly regimented group tactics, then that is by far more unrealistic than 'why do they have to attack the paladin' scenarios. That said, mechanically, the Wizard is provided with control powers for a reason. They can slow, debuff and cause general mayhem with mobs such that either he or the strikers can move away or survive. Keep in mind, though, they also gave Thunderwave as an atwill power for a reason! It's the wizard's way to make room for himself. If the wizard only took AoE damage spells without any control components at their disposal, they are only hurting the group because they have no way to do their job of "controlling". As for strikers, their powers emphasize not only damage, but mobility on the battlefield as well. If these strikers are willing to just stand there and let themselves be wailed on, then sorry, they are not playing to their strengths. If they took powers that emphasized damage over mobility, they should be prepared to take some lumps, as was intended mechanically. [/QUOTE]
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