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Art of the Peel
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<blockquote data-quote="bobo" data-source="post: 4376123" data-attributes="member: 73198"><p>It seems like part of this problem is just that the strikers have worse AC values than they should. Only the Cleric really has an excuse to have an AC lower than 16 (Wizards should take leather and Warlocks should have concealment).</p><p></p><p>Of the strikers, the Warlock is probably the most attractive target, since he usually ends up at the equivalent of 18 AC (2 from concealment, 2 from mark), has low hp, and does decent damage, but this is still only 2 worse than the Paladin.</p><p></p><p>If you have a Chaladin, the 8 points of damage from the DC is probably more than the average damage from the Warlock (since the Warlock will miss some of the time). I don't think the mobs are actually making the optimal choice by going after the striker.</p><p></p><p>Of course, when you have more than one enemy, it does make sense for the ones that are not marked to go after your strikers/leaders.</p><p></p><p>Oddly, Enfeebling Strike actually may make the mob more likely to attack the striker. If they had a 30% chance to hit the paladin, and a 40% chance to hit the striker before, it shifts to 20% and 30%. This means that instead of doing 33% more damage by attacking the striker, they are doing 50% more damage by attacking the striker. It's still the right choice for a paladin that has temporary hit points though.</p><p></p><p>If you can't get your party members to improve their defenses, switching to a two handed weapon is probably the best option. Increasing your melee damage doesn't change the mob's priorities much, but making yourself an easier target does. Similarly, if the mobs know you have temporary hit points (which I don't think they should), you could avoid using Bolstering Strike at all (so the damage to you is real).</p></blockquote><p></p>
[QUOTE="bobo, post: 4376123, member: 73198"] It seems like part of this problem is just that the strikers have worse AC values than they should. Only the Cleric really has an excuse to have an AC lower than 16 (Wizards should take leather and Warlocks should have concealment). Of the strikers, the Warlock is probably the most attractive target, since he usually ends up at the equivalent of 18 AC (2 from concealment, 2 from mark), has low hp, and does decent damage, but this is still only 2 worse than the Paladin. If you have a Chaladin, the 8 points of damage from the DC is probably more than the average damage from the Warlock (since the Warlock will miss some of the time). I don't think the mobs are actually making the optimal choice by going after the striker. Of course, when you have more than one enemy, it does make sense for the ones that are not marked to go after your strikers/leaders. Oddly, Enfeebling Strike actually may make the mob more likely to attack the striker. If they had a 30% chance to hit the paladin, and a 40% chance to hit the striker before, it shifts to 20% and 30%. This means that instead of doing 33% more damage by attacking the striker, they are doing 50% more damage by attacking the striker. It's still the right choice for a paladin that has temporary hit points though. If you can't get your party members to improve their defenses, switching to a two handed weapon is probably the best option. Increasing your melee damage doesn't change the mob's priorities much, but making yourself an easier target does. Similarly, if the mobs know you have temporary hit points (which I don't think they should), you could avoid using Bolstering Strike at all (so the damage to you is real). [/QUOTE]
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