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Art PACT: Paying freelancers in exposure
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<blockquote data-quote="lynnfredricks" data-source="post: 6232186" data-attributes="member: 91695"><p>Then isn't it time to up your game, either strategically or technically?</p><p></p><p>The clip-art crowd likely cannot pay prices for good original art. The online PDF sites ("drivethru" etc) are jammed with cheap, cheap product. So judge those games accordingly, and promote good art games over others. Get online reviewers to review the total product -<strong> including art</strong>. Review games yourself and judge the artwork. When I have reviewed games, I review the art too, though I will also give allowances if the art was typical for the time (such as the not great art of the early years of D&D). Clip art use isn't going to go away unless its demonized as cheap. I don't see any problem with "wow, Ive seen this image by X too many times" to bring down a review because of a lack of original artwork. Some people will say it does or doesn't matter. But it does matter because people will judge the whole product.</p><p></p><p>As for contests, art for free, art for exposure, whatever - that's not going to go away, and it is a competitive factor of business. That's the business side of art and if you are a freelancer, you are also a business person. I sometimes run contests related to art, and the contest will often grant our use of the art for promotional purposes. Paizo isn't going to stop what they are doing.</p><p></p><p>On the technical side...art really isn't a field that supports "sorta good" art. Back when I first entered college, I majored in commercial art - until I realized 1) there are a lot of flakes in this field I don't want to work with (esp professors not interested in actually teaching) and 2) my art was quite good, but I could tell it wasn't what I would consider competitive. I changed majors, went into a different field, but continued to do art as a hobby. Where my business touches the world of art though, my background did give me the skills I needed to evaluate the art. I can tell if someone is just "sorta good" or if they are professional. You have to be better than that to be a freelancer.</p></blockquote><p></p>
[QUOTE="lynnfredricks, post: 6232186, member: 91695"] Then isn't it time to up your game, either strategically or technically? The clip-art crowd likely cannot pay prices for good original art. The online PDF sites ("drivethru" etc) are jammed with cheap, cheap product. So judge those games accordingly, and promote good art games over others. Get online reviewers to review the total product -[B] including art[/B]. Review games yourself and judge the artwork. When I have reviewed games, I review the art too, though I will also give allowances if the art was typical for the time (such as the not great art of the early years of D&D). Clip art use isn't going to go away unless its demonized as cheap. I don't see any problem with "wow, Ive seen this image by X too many times" to bring down a review because of a lack of original artwork. Some people will say it does or doesn't matter. But it does matter because people will judge the whole product. As for contests, art for free, art for exposure, whatever - that's not going to go away, and it is a competitive factor of business. That's the business side of art and if you are a freelancer, you are also a business person. I sometimes run contests related to art, and the contest will often grant our use of the art for promotional purposes. Paizo isn't going to stop what they are doing. On the technical side...art really isn't a field that supports "sorta good" art. Back when I first entered college, I majored in commercial art - until I realized 1) there are a lot of flakes in this field I don't want to work with (esp professors not interested in actually teaching) and 2) my art was quite good, but I could tell it wasn't what I would consider competitive. I changed majors, went into a different field, but continued to do art as a hobby. Where my business touches the world of art though, my background did give me the skills I needed to evaluate the art. I can tell if someone is just "sorta good" or if they are professional. You have to be better than that to be a freelancer. [/QUOTE]
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