Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Art PACT: Paying freelancers in exposure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="lynnfredricks" data-source="post: 6233634" data-attributes="member: 91695"><p>Well, my conclusion is that reviewing the whole product is all that can be done. Im not condoning [MENTION=8835]Janx[/MENTION] making it a one man mission to wipe out the use of clip art, but to acknowledge that bad art is bad art.</p><p></p><p></p><p></p><p>Yes. And you often get it in products when the decision maker doesn't get the value of art as a part of selling the product.</p><p></p><p></p><p></p><p>I think that's possible but I think its more complicated than that. In the case you referenced with Palladium for example, you have fans of those their work who will overlook it, because its never been great (with the exception of some covers) and they've acclimated to 30 years of crap. Those customers are, relatively speaking, easy sells. Selling to the same person again and again is far, far easier than acquiring new customers.</p><p></p><p>If Palladium started escalating the quality of their art, like Paizo and Wizards has, they may start getting new customers.</p><p></p><p>Digital is a new frontier we keep needing to figure out, step by step. You can get a feel of what the art direction is about, but not like you can by picking up a book. On the other hand, you have many people who just use it on a tablet or laptop and never bother to go print.</p><p></p><p></p><p></p><p>Oh, the primary goal is to get a product they feel enhances their game, and (in my experience) most people will say art is not important because of that goal. I don't dispute that at all. But it can make a difference - esp when you factor in other things like price.</p><p></p><p>But lets say you have two Traveller supplements ( a system that's never really lent itself to its art) on a Mars colony, and one has had significant art direction and the other has not, and both are $12.00, both come from good companies. Which one is more likely going to be purchased, if customers aren't strongly aligned with either one (like a 30 year investment in Palladium products)?</p><p></p><p>Would it make a difference ALSO if both products were $1.99? Absolutely, because you've dropped the price to the point of a spontaneous buy - you can buy both without giving it much thought. Pricing has a huge influence when it reaches the spontaneous buy point.</p></blockquote><p></p>
[QUOTE="lynnfredricks, post: 6233634, member: 91695"] Well, my conclusion is that reviewing the whole product is all that can be done. Im not condoning [MENTION=8835]Janx[/MENTION] making it a one man mission to wipe out the use of clip art, but to acknowledge that bad art is bad art. Yes. And you often get it in products when the decision maker doesn't get the value of art as a part of selling the product. I think that's possible but I think its more complicated than that. In the case you referenced with Palladium for example, you have fans of those their work who will overlook it, because its never been great (with the exception of some covers) and they've acclimated to 30 years of crap. Those customers are, relatively speaking, easy sells. Selling to the same person again and again is far, far easier than acquiring new customers. If Palladium started escalating the quality of their art, like Paizo and Wizards has, they may start getting new customers. Digital is a new frontier we keep needing to figure out, step by step. You can get a feel of what the art direction is about, but not like you can by picking up a book. On the other hand, you have many people who just use it on a tablet or laptop and never bother to go print. Oh, the primary goal is to get a product they feel enhances their game, and (in my experience) most people will say art is not important because of that goal. I don't dispute that at all. But it can make a difference - esp when you factor in other things like price. But lets say you have two Traveller supplements ( a system that's never really lent itself to its art) on a Mars colony, and one has had significant art direction and the other has not, and both are $12.00, both come from good companies. Which one is more likely going to be purchased, if customers aren't strongly aligned with either one (like a 30 year investment in Palladium products)? Would it make a difference ALSO if both products were $1.99? Absolutely, because you've dropped the price to the point of a spontaneous buy - you can buy both without giving it much thought. Pricing has a huge influence when it reaches the spontaneous buy point. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Art PACT: Paying freelancers in exposure
Top