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Art PACT: Paying freelancers in exposure
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<blockquote data-quote="lynnfredricks" data-source="post: 6235478" data-attributes="member: 91695"><p>I think there are some examples of publishers who don't know what they are doing offering "exposure", not out of any ill will, but out of thinking good intentions are enough.</p><p></p><p>Also, you have some who may offer exposure but could be paying, too. The exposure angle is the least cost for custom work - ie no cash offered ever - and they may actually get it. I think there are valid reasons for offering something like that, much like their is with offering no pay internships.</p><p></p><p>There are lower cost alternatives to making art that do involve some exchange of money and investment of time (which is money), such as Steve's creative use of existing assets. Also, you can find paid for services at a very low price in other markets (which comparatively speaking is a lot of money there).</p><p></p><p></p><p></p><p>True. Ive had some publishers ask us for quotes on some custom art. We agreed on the time it would take to produce quality X (they seem to have an idea of how long it would take). But they had a budget of Y, which if you applied that to the time, would be a few bucks per hour of work. Then you apply the lead time to get to that agreement (negotiating the deal), and its even less. </p><p></p><p>Asset licensing makes a lot of sense in these cases. Steve's solution works well, though I do maintain my caveat to that approach that you can "tire out" an asset if its not modified or customized. Id rather license (or license out) an asset that's good than use unprofessional artwork I got for free.</p></blockquote><p></p>
[QUOTE="lynnfredricks, post: 6235478, member: 91695"] I think there are some examples of publishers who don't know what they are doing offering "exposure", not out of any ill will, but out of thinking good intentions are enough. Also, you have some who may offer exposure but could be paying, too. The exposure angle is the least cost for custom work - ie no cash offered ever - and they may actually get it. I think there are valid reasons for offering something like that, much like their is with offering no pay internships. There are lower cost alternatives to making art that do involve some exchange of money and investment of time (which is money), such as Steve's creative use of existing assets. Also, you can find paid for services at a very low price in other markets (which comparatively speaking is a lot of money there). True. Ive had some publishers ask us for quotes on some custom art. We agreed on the time it would take to produce quality X (they seem to have an idea of how long it would take). But they had a budget of Y, which if you applied that to the time, would be a few bucks per hour of work. Then you apply the lead time to get to that agreement (negotiating the deal), and its even less. Asset licensing makes a lot of sense in these cases. Steve's solution works well, though I do maintain my caveat to that approach that you can "tire out" an asset if its not modified or customized. Id rather license (or license out) an asset that's good than use unprofessional artwork I got for free. [/QUOTE]
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