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[Art Request] Putting together Follower cards for my players...
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<blockquote data-quote="Mikaze" data-source="post: 5071316" data-attributes="member: 82965"><p><strong>Aspexia Veday</strong></p><p> </p><p>N Female Human (Chelish/Garundi) cleric of Pharasma (death, magic, prophesy)</p><p> </p><p><strong>Personality: </strong>A serious young woman, who honestly doesn't realize just how deadpan she sounds all the time, Aspexia attends to her duties with absolute dedication. Doesn't really know how to lighten up, as she has lived most of her life within the church of Pharasma.</p><p><strong>History: </strong>Orphaned at an early age, Aspexia was placed in the care of the priests of Pharasma by her aunt. She grew up under their care, and gained an almost fanatical devotion to her goddess, something that alarmed the clergy caring for her. She was more comfortable dealing with the dead than the living, and her environment did not help alleviate her social awkwardness. The elder priest in charge of her guidance was later saved by the party during a ghoul outbreak in the city cemetary during a mass burial. She kept an eye on the party, and took notice when they began gathering others under their employ. Using the good deeds the party had done for the city as her reasoning, she assigned the young woman to aid them however she could, in order to give the girl a good look at life outside the church before she returned, if she chose to do so. Aspexia obediently complied, and has already won her position for her capacity as a healer and as someone knowledgable in the art of forensics.</p><p><strong>Appearance: </strong>Aspexia is a dusky, dark-haired young woman often clad in the black or gray robes of her faith, always with the ritual dagger of her goddess by her side. She usually cuts a rather ghostlike figure, shifting in and out of the crowd quietly.</p><p> </p><p> </p><p><strong>Gadell Nichola</strong></p><p> </p><p>LG Male Human (Varisian) fighter</p><p> </p><p><strong>Personality: </strong>Friendly and courteous, but somewhat evasive on personal matters. Gadell is a man of his word and of conscience, almost fatalistically so. Sounds like Michael York.</p><p><strong>History: </strong>Gadell grew up in the Varisian ghetto of Korvosa, and worked hard to get where he is today, a professional soldier in the employ of the Korvosan Guard. He built a reputation on his strength of character that managed to match any adversity thrown his way due to his ethnicity, but it still did not save his job when the Guard suffered recent cut-backs. Desperate for honest work and to still do some good for his city, he applied to the Korvosa's Finest mercenary company, where his professionalism quickly won him a position. He remains conspicuously quiet about his personal life, not because his lover is a man(homosexuality carries no real stigma in Varisia), but because his lover is rather embarrassing at times <em>and</em> the party has met him already.</p><p><strong>Appearance: </strong>Gadell is a powerfully built, dark-haired man clad in soldier's armor, usually weilding a bastard sword. Square-jawed fellow, he looks like a story-book hero to some.</p><p> </p><p> </p><p><strong>Garris</strong></p><p> </p><p>CN Male Human (Kellid) fighter</p><p> </p><p><strong>Personality: </strong>Hot-blooded and boastful, the mysterious Garris' bark is far worse than his bite. He attempts to come across as a bloodthirsty man of war, but he eventually reveals himself as not being quite at home in battle as he claims.</p><p><strong>History: </strong>Garris was a sailor on one of the many merchant vessels sailing the Inner Sea. He obeyed his captain's orders always, though he would often boast to his shipmates that he was meant for greater things and any day now he would strike out on his own for fame and fortune. After ten years of this and going nowhere, he was drawn to the cargo hold one night by whispers only he could hear. He cracked open one of the crates, finding a black length of spiked chain that seemed to call out to him, whispering half-remembered racial memories of the warlike heroes of his people. Believing he had found his calling, he stole the chain, swore his loyalty to Gorum, the god of war and a favorite of the Kellid people, and jumped ship. He never learned that the chain he has stolen was from a shipment of faulty, damaged, and cursed magic items being transported to a safe disposal vault. He honestly believes he has been given a divine mission, to seek battle in his god's name.</p><p><strong>Appearance: </strong>Kellid is a muscular man in his 30's, bearing the scars of work accidents rather than battle. He's clad in a rather over-the-top set of black, spiked armor, to fit the theme of the spiked chain he keeps on him at all times. He attempts to keep a look of bloodthirsty glee on his face in the midst of battle, but anyone paying attention can tell that it wavers between forced bravado and outright panic.</p><p> </p><p> </p><p>And then there's these guys, six monks. The fighter may or may not acquire them as followers, but everything seems to be leaning towards them winding up in the party's care at least. The party is dead set on saving them. I'm still fine-tuning their personalities, but their history is pretty unified.</p><p> </p><p> </p><p><strong>Irya, Javin, Satyajit (male)</strong></p><p><strong>Pramiti, Dyuti, Indu (female)</strong></p><p> </p><p>6 LN Human (Vudrani) monks</p><p> </p><p><strong>Personality:</strong> The six monks are eager to please and obey, as they have been raised their entire life to do so. They find comfort in performing tasks and being needed, and the idea of freedom or being unnecessary is absolutely terrifying to them. Extremely, perhaps even frustratingly, humble.</p><p><strong>History: </strong>The six monks are members of a controversial Vudran subcaste, which pulls its members from the children of the "untouchable" caste. These children are raised to be tools, and taught that the only hope they have of redeeming the sins of their past lives is to surrender all their desires and serve others in order to cleanse their karma. This subcaste produces some of the finest bodyguards in the Inner Sea region, men and women willing to follow any order and willingly give their lives in service to their owners. To be without an owner is to be of no use, and any slave monk who finds themself in such a situation must kill himself/herself. To free a member of this caste is to sentence them to death. Vudrani culture as a whole is torn on the matter of this sub-caste, as it is a relatively recent establishment(only a millenium old) and it just happens to bring in a profit for the caste in charge of their training. </p><p>These six monks in particular were sold to a Korvosan nobleman in secret, and the party is on the edge of killing said nobleman for some very good reasons. If they manage to blackmail the nobleman instead, or if they are able to fool the monks into believing they have been sold, one member of the party will find himself the owner of six people, something that is weighing heavily on the good-hearted adventurers. If they do wind up in the party's ownership, their lot will improve greatly, as they have witnessed some terrible sights while in the nobleman's possession, some of which nearly broke their resolve to their god.</p><p><strong>Apperance: </strong>All of the monks are young Vudrani possessed of finely honed physiques. Each of them keeps their head shaved save for a single long braid of black hair, in honor of their god Irori. The six monks are all dressed in dressed in accordance to their current master's whims, in fine Vudrani silks that do not interfere with their movement. Left to their own devices and their new master's allowance, they would prefer simple monk's clothing, as they feel they are not worthy of such finery.</p><p> </p><p> </p><p>There are a number of other supporting NPC characters that are extremely tight with the PCs, some of which might eventually join their company(and one who is already the company mascot):</p><p> </p><p> </p><p><strong>Quinta Leroung</strong></p><p> </p><p>NG Female Human (Chelish) cleric of Sarenrae</p><p> </p><p><strong>Personality: </strong>Kind and caring, and with a strong sense of duty to others, Quinta is devoted to her goddess and her flock. Highly educated and book smart, she often rambles on subjects once encouraged to start, but she remains a valuable source of information on matters involving Korvosa's high society. She has recently taken a rather somber turn, after some recent tragedies.</p><p><strong>History: </strong>Quinta Leroung is a daughter of the noble Leroung family. Raised in the lap of luxury, she shocked her family when she gave it up in favor of joining and living in the temple of Sarenrae. Realizing that having a daughter in the clergy of a goddess beloved by the common people did help their image, they largely came around eventually. During her time at the temple, she formed a close sibling-like bond with the party cleric, and they have been fast friends throughout the campaign. When the recent troubles began, her family attempted to call her home to keep her safe, but she refused and stayed at the temple to fulfill her duties to the people. Later, her brother was murdered in a horrific massacre of a small party at a minor noble's manor. After suffering a crisis of faith, it was the party cleric who convinced her to return to the temple. She continues to fulfill her duties, but a growing hunger for vengeance against her brother's killers(who are still at large) has taken root in her heart.</p><p><strong>Appearance: </strong>Quinta is a 20-something woman clad in fine quality vestments of her goddess(who has an ankh-like symbol). She keeps her blond hair braided in a bun while at work tending to the sick and wounded. Though her face is usually serene, lately her mood has grown darker as her conscience and faith wrestle with her need to strike at those who have harmed her family.</p><p> </p><p> </p><p><strong>Majenko</strong></p><p> </p><p>NG Male Pseudodragon bastard</p><p> </p><p><strong>Personality: </strong>Initially charming, and quick to get into the good graces of strangers, Majenko inevitably reveals his mooching and lazy nature whenever he gets his foot in the door. He means well most of the time, and he does have a sense of responsibility, but if you give him an inch he'll take a mile. Bit of a mean drunk. Absolutely HATES imps to the point of frothing at the mouth.</p><p><strong>History: </strong>One of the many pseudodragons roosting in the perilous rooftops of Korvosa, Majenko has always gotten by by charming the locals and being absolutely @#$%^!@ and vicious when cornered. Lost most of his siblings before they even hatched when an imp found his mother's nest, and his hatred for their kind(which are also numerous in Korvosa's skies) exceeds the usual levels exhibited by Korvosa's little drakes. One day he got too mouthy with the wrong people in the hive that is Old Korvosa, and he found himself locked in a cage and the target of abusive sport for one of its nastier crime bosses. After the party eliminated said crime boss, Majenko swore himself to the party rogue's service for one year. What followed has been a real love-hate relationship between the two. Majenko has been helpful at times, both in social situations and dangerous work in the field, but he's also a right bastard at times, especially if he's been drinking. The rogue's mother adores him. He milks that for all it is worth.</p><p><strong>Appearance: </strong>A dark, purple/black scaled dragon two feet in length. He always seems to be sizing people up, unless he's turning the charm on. He bears a few scars from his nastier scrapes with Korvosa's imp population.</p><p> </p><p>If anyone can help with <em>any</em> of these guys I will hug you on the internet in front of everyone, promise.</p></blockquote><p></p>
[QUOTE="Mikaze, post: 5071316, member: 82965"] [B]Aspexia Veday[/B] N Female Human (Chelish/Garundi) cleric of Pharasma (death, magic, prophesy) [B]Personality: [/B]A serious young woman, who honestly doesn't realize just how deadpan she sounds all the time, Aspexia attends to her duties with absolute dedication. Doesn't really know how to lighten up, as she has lived most of her life within the church of Pharasma. [B]History: [/B]Orphaned at an early age, Aspexia was placed in the care of the priests of Pharasma by her aunt. She grew up under their care, and gained an almost fanatical devotion to her goddess, something that alarmed the clergy caring for her. She was more comfortable dealing with the dead than the living, and her environment did not help alleviate her social awkwardness. The elder priest in charge of her guidance was later saved by the party during a ghoul outbreak in the city cemetary during a mass burial. She kept an eye on the party, and took notice when they began gathering others under their employ. Using the good deeds the party had done for the city as her reasoning, she assigned the young woman to aid them however she could, in order to give the girl a good look at life outside the church before she returned, if she chose to do so. Aspexia obediently complied, and has already won her position for her capacity as a healer and as someone knowledgable in the art of forensics. [B]Appearance: [/B]Aspexia is a dusky, dark-haired young woman often clad in the black or gray robes of her faith, always with the ritual dagger of her goddess by her side. She usually cuts a rather ghostlike figure, shifting in and out of the crowd quietly. [B]Gadell Nichola[/B] LG Male Human (Varisian) fighter [B]Personality: [/B]Friendly and courteous, but somewhat evasive on personal matters. Gadell is a man of his word and of conscience, almost fatalistically so. Sounds like Michael York. [B]History: [/B]Gadell grew up in the Varisian ghetto of Korvosa, and worked hard to get where he is today, a professional soldier in the employ of the Korvosan Guard. He built a reputation on his strength of character that managed to match any adversity thrown his way due to his ethnicity, but it still did not save his job when the Guard suffered recent cut-backs. Desperate for honest work and to still do some good for his city, he applied to the Korvosa's Finest mercenary company, where his professionalism quickly won him a position. He remains conspicuously quiet about his personal life, not because his lover is a man(homosexuality carries no real stigma in Varisia), but because his lover is rather embarrassing at times [I]and[/I] the party has met him already. [B]Appearance: [/B]Gadell is a powerfully built, dark-haired man clad in soldier's armor, usually weilding a bastard sword. Square-jawed fellow, he looks like a story-book hero to some. [B]Garris[/B] CN Male Human (Kellid) fighter [B]Personality: [/B]Hot-blooded and boastful, the mysterious Garris' bark is far worse than his bite. He attempts to come across as a bloodthirsty man of war, but he eventually reveals himself as not being quite at home in battle as he claims. [B]History: [/B]Garris was a sailor on one of the many merchant vessels sailing the Inner Sea. He obeyed his captain's orders always, though he would often boast to his shipmates that he was meant for greater things and any day now he would strike out on his own for fame and fortune. After ten years of this and going nowhere, he was drawn to the cargo hold one night by whispers only he could hear. He cracked open one of the crates, finding a black length of spiked chain that seemed to call out to him, whispering half-remembered racial memories of the warlike heroes of his people. Believing he had found his calling, he stole the chain, swore his loyalty to Gorum, the god of war and a favorite of the Kellid people, and jumped ship. He never learned that the chain he has stolen was from a shipment of faulty, damaged, and cursed magic items being transported to a safe disposal vault. He honestly believes he has been given a divine mission, to seek battle in his god's name. [B]Appearance: [/B]Kellid is a muscular man in his 30's, bearing the scars of work accidents rather than battle. He's clad in a rather over-the-top set of black, spiked armor, to fit the theme of the spiked chain he keeps on him at all times. He attempts to keep a look of bloodthirsty glee on his face in the midst of battle, but anyone paying attention can tell that it wavers between forced bravado and outright panic. And then there's these guys, six monks. The fighter may or may not acquire them as followers, but everything seems to be leaning towards them winding up in the party's care at least. The party is dead set on saving them. I'm still fine-tuning their personalities, but their history is pretty unified. [B]Irya, Javin, Satyajit (male)[/B] [B]Pramiti, Dyuti, Indu (female)[/B] 6 LN Human (Vudrani) monks [B]Personality:[/B] The six monks are eager to please and obey, as they have been raised their entire life to do so. They find comfort in performing tasks and being needed, and the idea of freedom or being unnecessary is absolutely terrifying to them. Extremely, perhaps even frustratingly, humble. [B]History: [/B]The six monks are members of a controversial Vudran subcaste, which pulls its members from the children of the "untouchable" caste. These children are raised to be tools, and taught that the only hope they have of redeeming the sins of their past lives is to surrender all their desires and serve others in order to cleanse their karma. This subcaste produces some of the finest bodyguards in the Inner Sea region, men and women willing to follow any order and willingly give their lives in service to their owners. To be without an owner is to be of no use, and any slave monk who finds themself in such a situation must kill himself/herself. To free a member of this caste is to sentence them to death. Vudrani culture as a whole is torn on the matter of this sub-caste, as it is a relatively recent establishment(only a millenium old) and it just happens to bring in a profit for the caste in charge of their training. These six monks in particular were sold to a Korvosan nobleman in secret, and the party is on the edge of killing said nobleman for some very good reasons. If they manage to blackmail the nobleman instead, or if they are able to fool the monks into believing they have been sold, one member of the party will find himself the owner of six people, something that is weighing heavily on the good-hearted adventurers. If they do wind up in the party's ownership, their lot will improve greatly, as they have witnessed some terrible sights while in the nobleman's possession, some of which nearly broke their resolve to their god. [B]Apperance: [/B]All of the monks are young Vudrani possessed of finely honed physiques. Each of them keeps their head shaved save for a single long braid of black hair, in honor of their god Irori. The six monks are all dressed in dressed in accordance to their current master's whims, in fine Vudrani silks that do not interfere with their movement. Left to their own devices and their new master's allowance, they would prefer simple monk's clothing, as they feel they are not worthy of such finery. There are a number of other supporting NPC characters that are extremely tight with the PCs, some of which might eventually join their company(and one who is already the company mascot): [B]Quinta Leroung[/B] NG Female Human (Chelish) cleric of Sarenrae [B]Personality: [/B]Kind and caring, and with a strong sense of duty to others, Quinta is devoted to her goddess and her flock. Highly educated and book smart, she often rambles on subjects once encouraged to start, but she remains a valuable source of information on matters involving Korvosa's high society. She has recently taken a rather somber turn, after some recent tragedies. [B]History: [/B]Quinta Leroung is a daughter of the noble Leroung family. Raised in the lap of luxury, she shocked her family when she gave it up in favor of joining and living in the temple of Sarenrae. Realizing that having a daughter in the clergy of a goddess beloved by the common people did help their image, they largely came around eventually. During her time at the temple, she formed a close sibling-like bond with the party cleric, and they have been fast friends throughout the campaign. When the recent troubles began, her family attempted to call her home to keep her safe, but she refused and stayed at the temple to fulfill her duties to the people. Later, her brother was murdered in a horrific massacre of a small party at a minor noble's manor. After suffering a crisis of faith, it was the party cleric who convinced her to return to the temple. She continues to fulfill her duties, but a growing hunger for vengeance against her brother's killers(who are still at large) has taken root in her heart. [B]Appearance: [/B]Quinta is a 20-something woman clad in fine quality vestments of her goddess(who has an ankh-like symbol). She keeps her blond hair braided in a bun while at work tending to the sick and wounded. Though her face is usually serene, lately her mood has grown darker as her conscience and faith wrestle with her need to strike at those who have harmed her family. [B]Majenko[/B] NG Male Pseudodragon bastard [B]Personality: [/B]Initially charming, and quick to get into the good graces of strangers, Majenko inevitably reveals his mooching and lazy nature whenever he gets his foot in the door. He means well most of the time, and he does have a sense of responsibility, but if you give him an inch he'll take a mile. Bit of a mean drunk. Absolutely HATES imps to the point of frothing at the mouth. [B]History: [/B]One of the many pseudodragons roosting in the perilous rooftops of Korvosa, Majenko has always gotten by by charming the locals and being absolutely @#$%^!@ and vicious when cornered. Lost most of his siblings before they even hatched when an imp found his mother's nest, and his hatred for their kind(which are also numerous in Korvosa's skies) exceeds the usual levels exhibited by Korvosa's little drakes. One day he got too mouthy with the wrong people in the hive that is Old Korvosa, and he found himself locked in a cage and the target of abusive sport for one of its nastier crime bosses. After the party eliminated said crime boss, Majenko swore himself to the party rogue's service for one year. What followed has been a real love-hate relationship between the two. Majenko has been helpful at times, both in social situations and dangerous work in the field, but he's also a right bastard at times, especially if he's been drinking. The rogue's mother adores him. He milks that for all it is worth. [B]Appearance: [/B]A dark, purple/black scaled dragon two feet in length. He always seems to be sizing people up, unless he's turning the charm on. He bears a few scars from his nastier scrapes with Korvosa's imp population. If anyone can help with [I]any[/I] of these guys I will hug you on the internet in front of everyone, promise. [/QUOTE]
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