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<blockquote data-quote="Malessa" data-source="post: 1305302" data-attributes="member: 4869"><p>Hmm....wondering how I can best answer your question, wish you were here, I'd show you.....I'll try to put it in words and describe best I can. I believe that photoshop and paintshop pro are very similar. </p><p></p><p>Yes I do the backgrounds from scratch....If it's just a sky background, I don't even use layers. For example on the sky, I first just adjust the paint brush to low-medium opacity and hardness, step=1, and density 100. This way when you overlap strokes you get varied degrees of the same color, which is usually blue. Then I go back and put streaks of white here and there for where I would like the clouds. Then smudge and blend, adding a touch here and there of more color if need be. Then I go to the effects option and choose the illumination effects(your fav). In my program I have a choice between sunburst and lights. I always choose lights, then choose color, angle, degree of light vs dark etc. and usually after that I'm done. However what ever the pic is I use the same angle and color for each layer of Item. I may adjust the degree of light vs dark, but thats it.</p><p></p><p>As far as the weapons go, hmm....actually thats fun and the easiest to create, believe it or not. I go to the shapes tool and use a rectangle, boom thats the hilt. Then on another layer, use the rectangle again, boom thats the blade. Then I use the triangle, on a different layer, thats the tip of blade, then I match the two up, and erase the bottom of the triangle and top of the rectangle, then merge the two images to one layer. With other shapes I play around for the palmal(sp, sorry). The handle is on one layer, blade on another, etc. Then I color for example the blade with a shade of gray. Then hot wax under effects, then play with inner bevel which has many adjustments that do wonders, which plays a big roll in alot of things. If it doesn't look right, then skip hot wax and go to bevel, or experiment. But hot wax I use alot, bevel I can't live without, light effects, smudging, these tools are by far what I use in most, if not all things. I even use them more than once or twice on one item, depending on the look I'm going for. Oh and if your having problems lining weapons up, you can go to view, then use grid, that will help with important angles and distances and lining things up.</p><p>If the options still throw you off, then remember this when your coloring something, wether on computer, pencils, paint etc..For metallic items, like metal. Where ever light hits make it white, then as it spreads out, do gray, then black. smudge and your done.</p><p></p><p>Hope I answered your questions ok? Feel free to ask away, or email me, I'd be happy to help anyway I can. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Malessa, post: 1305302, member: 4869"] Hmm....wondering how I can best answer your question, wish you were here, I'd show you.....I'll try to put it in words and describe best I can. I believe that photoshop and paintshop pro are very similar. Yes I do the backgrounds from scratch....If it's just a sky background, I don't even use layers. For example on the sky, I first just adjust the paint brush to low-medium opacity and hardness, step=1, and density 100. This way when you overlap strokes you get varied degrees of the same color, which is usually blue. Then I go back and put streaks of white here and there for where I would like the clouds. Then smudge and blend, adding a touch here and there of more color if need be. Then I go to the effects option and choose the illumination effects(your fav). In my program I have a choice between sunburst and lights. I always choose lights, then choose color, angle, degree of light vs dark etc. and usually after that I'm done. However what ever the pic is I use the same angle and color for each layer of Item. I may adjust the degree of light vs dark, but thats it. As far as the weapons go, hmm....actually thats fun and the easiest to create, believe it or not. I go to the shapes tool and use a rectangle, boom thats the hilt. Then on another layer, use the rectangle again, boom thats the blade. Then I use the triangle, on a different layer, thats the tip of blade, then I match the two up, and erase the bottom of the triangle and top of the rectangle, then merge the two images to one layer. With other shapes I play around for the palmal(sp, sorry). The handle is on one layer, blade on another, etc. Then I color for example the blade with a shade of gray. Then hot wax under effects, then play with inner bevel which has many adjustments that do wonders, which plays a big roll in alot of things. If it doesn't look right, then skip hot wax and go to bevel, or experiment. But hot wax I use alot, bevel I can't live without, light effects, smudging, these tools are by far what I use in most, if not all things. I even use them more than once or twice on one item, depending on the look I'm going for. Oh and if your having problems lining weapons up, you can go to view, then use grid, that will help with important angles and distances and lining things up. If the options still throw you off, then remember this when your coloring something, wether on computer, pencils, paint etc..For metallic items, like metal. Where ever light hits make it white, then as it spreads out, do gray, then black. smudge and your done. Hope I answered your questions ok? Feel free to ask away, or email me, I'd be happy to help anyway I can. :) [/QUOTE]
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