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<blockquote data-quote="Dualazi" data-source="post: 7004233" data-attributes="member: 6855537"><p>My suggestion would be "don't do it" since it sounds like it's just a means to jerk around your players via railroad. Because first off, you're going to have to account for the fact that they may have countermeasures, or develop them after their first meeting with whatever it is. If they still are railroaded into being charmed, then there's a real sense of frustration due to the obvious difference from how the rest of the game works, and their inability to affect the game world thanks to said special rules.</p><p></p><p>Secondly, having said Mcguffin break if the players actually do beat your setup is just icing on the locomotive-themed cake. Seriously, were you also planning on sticking your tongue out at them and saying "nyah nyah"? If you want this to be an enemy only ability, just pick an enemy (or design one) that has those traits innately. There's a ton of them in Tome of Beasts if you have it, and if not there are a lot of older monsters to draw inspiration from.</p><p></p><p>In summary, the option as you describe it sounds like the polar opposite of a story worth playing. This sounds like a story you wrote that you'd like to drag your players through, and were I to be one of those players I wouldn't likely return. If you want to create a manipulative character you're going to have to put more work into it than simply slapping auto-fail mind control effects on it.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 7004233, member: 6855537"] My suggestion would be "don't do it" since it sounds like it's just a means to jerk around your players via railroad. Because first off, you're going to have to account for the fact that they may have countermeasures, or develop them after their first meeting with whatever it is. If they still are railroaded into being charmed, then there's a real sense of frustration due to the obvious difference from how the rest of the game works, and their inability to affect the game world thanks to said special rules. Secondly, having said Mcguffin break if the players actually do beat your setup is just icing on the locomotive-themed cake. Seriously, were you also planning on sticking your tongue out at them and saying "nyah nyah"? If you want this to be an enemy only ability, just pick an enemy (or design one) that has those traits innately. There's a ton of them in Tome of Beasts if you have it, and if not there are a lot of older monsters to draw inspiration from. In summary, the option as you describe it sounds like the polar opposite of a story worth playing. This sounds like a story you wrote that you'd like to drag your players through, and were I to be one of those players I wouldn't likely return. If you want to create a manipulative character you're going to have to put more work into it than simply slapping auto-fail mind control effects on it. [/QUOTE]
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