Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Geek Talk & Media
Artemis bridge simulator?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 6141294" data-attributes="member: 8835"><p>It was fun. We played a session when I got back. I got to be the captain, which is really the position of giving orders and hoping something happens <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The game moved really fast, as I did not get a chance to get any monologing in.</p><p></p><p>the weapons officer pretty much took care of business. I'd order us to head toward a red dot, the helmsman would get us there, and he'd open up with weapons as soon as we were in range. None of that slowness of waiting for the captain to issue an order to fire torpedo bay 1.</p><p></p><p>Engineering got in the way somewhat, for in his quest to optimize energy, he'd throttle the helm to zero and forget to notice the ship was trying to make a course correction in battle. It didn't get us killed, but we could have left it on the defaults and been fine.</p><p></p><p>Science and Communications jobs seemed a bit hectic as they tried to relay info back and forth to the helm or weapons.</p></blockquote><p></p>
[QUOTE="Janx, post: 6141294, member: 8835"] It was fun. We played a session when I got back. I got to be the captain, which is really the position of giving orders and hoping something happens :) The game moved really fast, as I did not get a chance to get any monologing in. the weapons officer pretty much took care of business. I'd order us to head toward a red dot, the helmsman would get us there, and he'd open up with weapons as soon as we were in range. None of that slowness of waiting for the captain to issue an order to fire torpedo bay 1. Engineering got in the way somewhat, for in his quest to optimize energy, he'd throttle the helm to zero and forget to notice the ship was trying to make a course correction in battle. It didn't get us killed, but we could have left it on the defaults and been fine. Science and Communications jobs seemed a bit hectic as they tried to relay info back and forth to the helm or weapons. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Artemis bridge simulator?
Top