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<blockquote data-quote="Toby of Kusman" data-source="post: 1905124" data-attributes="member: 26876"><p>Green Knight Stats</p><p></p><p>When we started the campaign, I decided to be a skillful Yeoman since everyone was making a melee Knight. We also decided to go for the “power rangers” route… blue, red, green, purple and white knights. A Green Knight requires to have both Animal Affinity and Track feats, and a common Yeoman could start with both. There was no reason not to take it, but then I soon found out the disadvantage of having a low nobility character in a high nobility party. They were the heroes and I was the zero <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> . </p><p></p><p>Here were the starting abilities of my human character:</p><p>Str: 9 + 2</p><p>Dex: 18</p><p>Con: 16</p><p>Int: 15 – 2</p><p>Wis: 10</p><p>Cha: 9</p><p></p><p>Bloodline: Commoner</p><p>Nationality: British</p><p>Nobility: 37</p><p></p><p>*Note – commoner bloodline gives +2 to Str or Con, -2 to Int, +1 feat (with 20+d10 starting nobility)</p><p></p><p>I was level 2 Yeoman and level 2 Knight before turned into a Centaur</p><p></p><p>Feats I had:</p><p>Point Blank Shot, +1 Archery, Animal Affinity, Heritage of Nobility, Track, Improved Initiative, +1 Mounted Combat, Aura of Knighthood, Weapon Focus (Great Sword), Armor Tolerance +1, Knight’s Warhorse, and Ride by Attack.</p><p></p><p>Fate:</p><p>To be a knight (Completed)</p><p>To save a great lady (Chosen after shooting multiple females as my destiny)</p><p></p><p>Character Concept:</p><p>First I wanted to be a skillful ranged character, but I soon learned that shooting in honorable fights means BAD reputation and LOWER nobility. Therefore, I decided to become a knight just like the rest of the party. The fun of this character was the process that I had to go through to become a real knight.</p><p></p><p>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</p><p></p><p>Current Character Info:</p><p>Level 7 character</p><p>Level 1 Knight</p><p></p><p>Race: Centaur (Large Size) +8 Str, +4 Dex, +4 Con, -2 Int, 4HD creature</p><p></p><p>Centaur Abilities:</p><p>Str: 20</p><p>Dex: 22</p><p>Con: 20</p><p>Int: 11</p><p>Wis: 12</p><p>Cha: 9</p><p></p><p>Nobility: 73 (3rd highest in party)</p><p></p><p>Centaur has great abilities for fighter type characters. However, this is a story role-playing campaign. I thought my Centaur wouldn’t be able to fit in the story. I was sooooo worried.</p><p></p><p>HP: 69</p><p>AC: 20</p><p>Initiative: +10</p><p>Fortitude Save: +8</p><p>Reflex Save: +10</p><p>Will Save: +5</p><p></p><p>Melee Attack: +11/+6</p><p>Ranged Attack: +12/+7</p><p></p><p>Attacks:</p><p>2 hooves – 1d6+5 damage, +11 to hit</p><p>Great Sword (master work) – 3d6+7 damage, +13/+8 to hit</p><p></p><p>Composite Long Bow (master work) – 2d6 damage, +13/+8 to hit (Bow had returned to family after I was knighted. No more destiny points can be used to shoot a lady in the back) <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p>Feats:</p><p>Track, Ride by Attack, Animal Affinity, Heritage of Nobility, Improved Initiative, Weapon Focus (Great Sword), and Power Attack</p><p></p><p>Allegiances:</p><p>Oath of Fealty, Oath of Loyalty, and Code of Chivalry</p><p></p><p>Fate:</p><p>To save a great lady (Completed, but there are more ladies to be saved)</p><p>To be human again (story purpose)</p><p></p><p>Items:</p><p>Great Sword (m.w.)</p><p>Great Axe</p><p>Chain Shirt with chain barding (m.w.)</p><p>Silver Horse Shoes</p><p>Cold Iron Horse Shoes</p><p>Other Gears: backpack, blankets, ropes, waterskin, etc...</p><p></p><p>Magical Items:</p><p>Circular Amulet with 6 different color buttons (black, blue, green, red, purple, and white) – currently embedded in my left shoulder</p><p>It allows me to cast Haste 2x per day for 8 rounds each as a free action, and many other things that I don't know....</p></blockquote><p></p>
[QUOTE="Toby of Kusman, post: 1905124, member: 26876"] Green Knight Stats When we started the campaign, I decided to be a skillful Yeoman since everyone was making a melee Knight. We also decided to go for the “power rangers” route… blue, red, green, purple and white knights. A Green Knight requires to have both Animal Affinity and Track feats, and a common Yeoman could start with both. There was no reason not to take it, but then I soon found out the disadvantage of having a low nobility character in a high nobility party. They were the heroes and I was the zero :( . Here were the starting abilities of my human character: Str: 9 + 2 Dex: 18 Con: 16 Int: 15 – 2 Wis: 10 Cha: 9 Bloodline: Commoner Nationality: British Nobility: 37 *Note – commoner bloodline gives +2 to Str or Con, -2 to Int, +1 feat (with 20+d10 starting nobility) I was level 2 Yeoman and level 2 Knight before turned into a Centaur Feats I had: Point Blank Shot, +1 Archery, Animal Affinity, Heritage of Nobility, Track, Improved Initiative, +1 Mounted Combat, Aura of Knighthood, Weapon Focus (Great Sword), Armor Tolerance +1, Knight’s Warhorse, and Ride by Attack. Fate: To be a knight (Completed) To save a great lady (Chosen after shooting multiple females as my destiny) Character Concept: First I wanted to be a skillful ranged character, but I soon learned that shooting in honorable fights means BAD reputation and LOWER nobility. Therefore, I decided to become a knight just like the rest of the party. The fun of this character was the process that I had to go through to become a real knight. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Current Character Info: Level 7 character Level 1 Knight Race: Centaur (Large Size) +8 Str, +4 Dex, +4 Con, -2 Int, 4HD creature Centaur Abilities: Str: 20 Dex: 22 Con: 20 Int: 11 Wis: 12 Cha: 9 Nobility: 73 (3rd highest in party) Centaur has great abilities for fighter type characters. However, this is a story role-playing campaign. I thought my Centaur wouldn’t be able to fit in the story. I was sooooo worried. HP: 69 AC: 20 Initiative: +10 Fortitude Save: +8 Reflex Save: +10 Will Save: +5 Melee Attack: +11/+6 Ranged Attack: +12/+7 Attacks: 2 hooves – 1d6+5 damage, +11 to hit Great Sword (master work) – 3d6+7 damage, +13/+8 to hit Composite Long Bow (master work) – 2d6 damage, +13/+8 to hit (Bow had returned to family after I was knighted. No more destiny points can be used to shoot a lady in the back) :] Feats: Track, Ride by Attack, Animal Affinity, Heritage of Nobility, Improved Initiative, Weapon Focus (Great Sword), and Power Attack Allegiances: Oath of Fealty, Oath of Loyalty, and Code of Chivalry Fate: To save a great lady (Completed, but there are more ladies to be saved) To be human again (story purpose) Items: Great Sword (m.w.) Great Axe Chain Shirt with chain barding (m.w.) Silver Horse Shoes Cold Iron Horse Shoes Other Gears: backpack, blankets, ropes, waterskin, etc... Magical Items: Circular Amulet with 6 different color buttons (black, blue, green, red, purple, and white) – currently embedded in my left shoulder It allows me to cast Haste 2x per day for 8 rounds each as a free action, and many other things that I don't know.... [/QUOTE]
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