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<blockquote data-quote="Roman" data-source="post: 2059733" data-attributes="member: 1845"><p>I think the ladies might object to that. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </p><p></p><p>Remember that under the system the knights would only suffer a nobility loss if a lady actually died - the knights cannot prevent the ladies from engaging if they want to... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p></p><p></p><p>I have a feeling that Sir Anton might also have an encounter with higher powers after fighting his older brother next session and having spent all of his fate points this encounter might be unavoidable. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p></p><p> </p><p></p><p>I guess this is up for interpretation, but I would say that using passive magic items is not considered cheating at all - otherwise we would REALLY complicate things. For example, using a +2 sword would not be cheating. Active magic items that cast spells, however, probably should constitute cheating (only if you use them to cast the spells though - their passive bonuses are still fine) - what level of cheating is involved would be dependent on the type of spell cast - same as normal spellcasting. </p><p></p><p>This sort of fits with the magic system that we seem to be using in this game - everybody has one and only magic item that is tied to him or her - you could think of it almost as an extention of him or her. If I remember correctly, the only item that could be considered as cheating under this system would be the Button Artefact that our late friend Toby used to possess, but since he is deceased that is no longer relevant.</p><p></p><p>But you are right, I am not sure whether this is the right way to deal with that, but it seems the most sensible way to go as far as I can see unless somebody points out a better way to deal with this. </p><p></p><p>As to the armed/unarmed problem, I would suggest that an opponent with natural weapons (such as wights) should be automatically considered as armed. Otherwise imagine fighting dragons... </p><p></p><p> </p><p></p><p>These are all buff spells that increase combat statistics rather than give new advantages/abilities (which would be things like flight, etc.). </p><p></p><p></p><p></p><p>I would say that a permanent magic item does not count as a buff/advantage given the fact that each of us has only one and we do not get to choose it and thus can't abuse it (I seem to have a penchant for bad rhymes today <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite5" alt=":confused:" title="Confused :confused:" loading="lazy" data-shortname=":confused:" /> ). Potions and other temporary effects, however, ought to count as buffs.</p></blockquote><p></p>
[QUOTE="Roman, post: 2059733, member: 1845"] I think the ladies might object to that. :D Remember that under the system the knights would only suffer a nobility loss if a lady actually died - the knights cannot prevent the ladies from engaging if they want to... ;) I have a feeling that Sir Anton might also have an encounter with higher powers after fighting his older brother next session and having spent all of his fate points this encounter might be unavoidable. ;) I guess this is up for interpretation, but I would say that using passive magic items is not considered cheating at all - otherwise we would REALLY complicate things. For example, using a +2 sword would not be cheating. Active magic items that cast spells, however, probably should constitute cheating (only if you use them to cast the spells though - their passive bonuses are still fine) - what level of cheating is involved would be dependent on the type of spell cast - same as normal spellcasting. This sort of fits with the magic system that we seem to be using in this game - everybody has one and only magic item that is tied to him or her - you could think of it almost as an extention of him or her. If I remember correctly, the only item that could be considered as cheating under this system would be the Button Artefact that our late friend Toby used to possess, but since he is deceased that is no longer relevant. But you are right, I am not sure whether this is the right way to deal with that, but it seems the most sensible way to go as far as I can see unless somebody points out a better way to deal with this. As to the armed/unarmed problem, I would suggest that an opponent with natural weapons (such as wights) should be automatically considered as armed. Otherwise imagine fighting dragons... These are all buff spells that increase combat statistics rather than give new advantages/abilities (which would be things like flight, etc.). I would say that a permanent magic item does not count as a buff/advantage given the fact that each of us has only one and we do not get to choose it and thus can't abuse it (I seem to have a penchant for bad rhymes today :confused: ). Potions and other temporary effects, however, ought to count as buffs. [/QUOTE]
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