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Arthurian Adventures (in Ireland)
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<blockquote data-quote="Particle_Man" data-source="post: 2109630" data-attributes="member: 892"><p><strong>4 sessions to go!</strong></p><p></p><p>This sat. I was gone and the gang had a one-shot without me. I will be here this coming sat, and the following one. Then out of town for two sat's. Then back for two sat's. Then back to work. Wow. Makes one think. </p><p></p><p>Anyhow, I plan to try for a movie night after it is all over (an Excalibur/Monty Python and the Holy Grail double feature). And I might simply "age" everyone 15 years for (part of?) the last session, just to have the tragic end play out (can't have King Arthur without the tragic end, dammit!).</p><p></p><p>OOC, one of my players could soon be drafted to stop bullets with his chest (he's from a european country where they do the draft...I don't think his country is at war...but you never know...). Hope he can stick around for a while longer, though. But if he has to go, best of luck to you, and don't try and do the "movie hero" thing. Do the "keep your head down and survive" thing. I'd like to see you again one day, and unlike my game, in real life you don't get to spend fate points to come back to life, however changed.</p><p></p><p>I note that I am stingy on magic items (I tended to focus on adding powers to one item per character, but I haven't really been following proper "upgrading" in a long while (by the way, this is the players' cue to hint (or just state) what "upgrades" they would like, as I have a plot point coming up that allows for an easy upgrade). This made me think of a new d20 game coming down the pipe in August called Iron Lore. Apparently it is magic-item light, but beefs up the characters with special skills and feats that they can use as tactical stunts for extra wackiness. Magic is powerful, but unreliable and rare. Lots of buzz on this one. I might check it out.</p><p></p><p>I wouldn't mind trying out the rpgobjects samurai game when it comes out on paper. But as a player (this is my way of subtly hinting to my party, which contains at least 3 DMs, each of whom is a damn sight better at it than I am). Ain't got time to Dm when working, even as a slacker Dm.</p><p></p><p>And Castles and Crusades dances in the back of my mind.</p><p></p><p>So much stuff, so little time. I wish I were a teenager again. Or very, very, very rich. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Particle_Man, post: 2109630, member: 892"] [b]4 sessions to go![/b] This sat. I was gone and the gang had a one-shot without me. I will be here this coming sat, and the following one. Then out of town for two sat's. Then back for two sat's. Then back to work. Wow. Makes one think. Anyhow, I plan to try for a movie night after it is all over (an Excalibur/Monty Python and the Holy Grail double feature). And I might simply "age" everyone 15 years for (part of?) the last session, just to have the tragic end play out (can't have King Arthur without the tragic end, dammit!). OOC, one of my players could soon be drafted to stop bullets with his chest (he's from a european country where they do the draft...I don't think his country is at war...but you never know...). Hope he can stick around for a while longer, though. But if he has to go, best of luck to you, and don't try and do the "movie hero" thing. Do the "keep your head down and survive" thing. I'd like to see you again one day, and unlike my game, in real life you don't get to spend fate points to come back to life, however changed. I note that I am stingy on magic items (I tended to focus on adding powers to one item per character, but I haven't really been following proper "upgrading" in a long while (by the way, this is the players' cue to hint (or just state) what "upgrades" they would like, as I have a plot point coming up that allows for an easy upgrade). This made me think of a new d20 game coming down the pipe in August called Iron Lore. Apparently it is magic-item light, but beefs up the characters with special skills and feats that they can use as tactical stunts for extra wackiness. Magic is powerful, but unreliable and rare. Lots of buzz on this one. I might check it out. I wouldn't mind trying out the rpgobjects samurai game when it comes out on paper. But as a player (this is my way of subtly hinting to my party, which contains at least 3 DMs, each of whom is a damn sight better at it than I am). Ain't got time to Dm when working, even as a slacker Dm. And Castles and Crusades dances in the back of my mind. So much stuff, so little time. I wish I were a teenager again. Or very, very, very rich. :) [/QUOTE]
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