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Arthurian Adventures (in Ireland)
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<blockquote data-quote="Roman" data-source="post: 4058286" data-attributes="member: 1845"><p>The thing to remember is that there is a unified resolution mechanic. All rolls (with very few exceptions, most notable being damage) are d20 to which you add modifiers and have to beat a certain difficulty class (DC) in order to succeed at the task you are doing, whether it is climbing up a wall or hitting the enemy with your sword. </p><p></p><p> </p><p></p><p>In that case, you should be fine. Monster Manual might also come in handy though. </p><p></p><p> </p><p></p><p>I will do my best! </p><p></p><p> </p><p></p><p>Nobility is a number from 1 to 100 representing the honor and purity of the character with 1 being the most base and 100 being the most noble. Nobility can change depending on character actions. For example, if two knights team-up to defeat a single combatant in combat they would lose nobility. </p><p></p><p> </p><p></p><p>Fate is a goal chosen by the player for the PC. Destiny is a negative outcome for the player character chosen by the DM/GM in secret. It is often a tragic corollary of the fate the player has chosen. </p><p></p><p>Player characters get fate point, which they can spend to improve their chances at critical tasks related to their fate. When they spend fate points, however, they also acquire destiny points that the DM/GM can spend on fulfilling their destinies. </p><p></p><p> </p><p></p><p>The normal way to set stats is to roll 4d6 and add the results of the 3 highest dice. Repeat this process six times and than assign each of the six resultant numbers to the ability score you wish. The process is also explained in the Player's Handbook. </p><p></p><p> </p><p></p><p>There are several suitable classes. Perhaps something like the Minstrel or the Noble would be appropriate, but I am sure other classes can be made to work in this role too. </p><p></p><p></p><p></p><p>I hope it helps! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Roman, post: 4058286, member: 1845"] The thing to remember is that there is a unified resolution mechanic. All rolls (with very few exceptions, most notable being damage) are d20 to which you add modifiers and have to beat a certain difficulty class (DC) in order to succeed at the task you are doing, whether it is climbing up a wall or hitting the enemy with your sword. In that case, you should be fine. Monster Manual might also come in handy though. I will do my best! Nobility is a number from 1 to 100 representing the honor and purity of the character with 1 being the most base and 100 being the most noble. Nobility can change depending on character actions. For example, if two knights team-up to defeat a single combatant in combat they would lose nobility. Fate is a goal chosen by the player for the PC. Destiny is a negative outcome for the player character chosen by the DM/GM in secret. It is often a tragic corollary of the fate the player has chosen. Player characters get fate point, which they can spend to improve their chances at critical tasks related to their fate. When they spend fate points, however, they also acquire destiny points that the DM/GM can spend on fulfilling their destinies. The normal way to set stats is to roll 4d6 and add the results of the 3 highest dice. Repeat this process six times and than assign each of the six resultant numbers to the ability score you wish. The process is also explained in the Player's Handbook. There are several suitable classes. Perhaps something like the Minstrel or the Noble would be appropriate, but I am sure other classes can be made to work in this role too. I hope it helps! :) [/QUOTE]
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