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<blockquote data-quote="cjwillet" data-source="post: 6190414" data-attributes="member: 6750421"><p><strong><span style="font-size: 12px">The Source</span></strong></p><p><strong><span style="font-size: 12px"></span></strong><span style="font-size: 12px"><span style="font-size: 10px">The unread serfs toiling aboard the starship Camelot, after a long day toiling in the fields, like to sit around the campfire and tell tales of the King's paladins. How they descend from on high wielding magic. They are masters of the sword and capable of stopping time, unleashing fire, and even raising the dead. They can know the secrets of a man's mind and even erase him from reality. They are the only line of defense against the enemies of mankind. </span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span><strong><span style="font-size: 12px"></span></strong></p><p><strong><span style="font-size: 12px"></span></strong><span style="font-size: 12px"><span style="font-size: 10px">Most of this is half true. A paladin calls upon the Source, which is a power that causes the universe to expand at an ever increasing rate, can create planets and populate them with life, and potentially, create new universes. A paladin taps into 7 disciplines which allow him to bend reality. They are Space, Time, Mind, Life, Matter, Force, and Energy. (this is subject to change). The paladin tends to aim for breadth rather than depth, being a jack of all trades and master of none. It is the King's wizards who delve deeper into the subject matter, specializing in a different discipline and uncovering their secrets. </span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"> <ul> <li data-xf-list-type="ul">Space allows a paladin to bend space, allowing for faster than light travel. A novice can move objects or himself short distances. A master can move an entire starship across light years in the blink of an eye.</li> <li data-xf-list-type="ul">Time allows a paladin to bend time, allowing him to change it's relative speed. A novice can cause an object to age or look like new again. A master can stop time except for himself, or even affect time itself (although that is a carefully guarded secret).</li> <li data-xf-list-type="ul">Mind allows a paladin to read thoughts and expand his knowledge. A novice can simply read thoughts, or obtain knowledge through osmosis. A master can manipulate the weak, change memories, and know everything.</li> <li data-xf-list-type="ul">Life allows a paladin to destroy or create living organisms. A novice can heal the sick, or uplift simple organisms. A master can populate planets from residual biomass, or raise the dead.</li> <li data-xf-list-type="ul">Matter allows a paladin to destroy or create objects. A novice can turn lead into gold. A master can turn dust into a planet.</li> <li data-xf-list-type="ul">Force allows a paladin to convert potential energy into kinetic energy. A novice can make a stone in his hand a bullet in the air. A master could do the same to a mountain.</li> <li data-xf-list-type="ul">Energy allows a paladin to control energy in its many forms. A novice can heat metal or launch a lightning bolt. A master could reverse gravity or create nuclear reactions.</li> </ul><p>The Empire of Fallen Men were masters of the Source. Legends tell of the wonders they were able to wrought wielding the lifeblood of the cosmos. However, it may have been their doom. The king seeks relics of Fallen Men. They allegedly, had orbs capable of wielding massive amounts of the Source. The King believes that if enough of it could be channeled, he could create a new universe where mankind never fell. The paladins are integral to that plan. </span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px">Note: The idea behind the source was to create a "scientific backed" magic. We wanted it to be limited in a lot of ways, and to mostly deal with controlling reality not just casting spells. I'm thinking of using a dice pool system like World of Darkness. I feel that the number of successes you have could impact how well you wield the Source. </span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span><span style="font-size: 12px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 9px"></span></span></p></blockquote><p></p>
[QUOTE="cjwillet, post: 6190414, member: 6750421"] [B][SIZE=3]The Source [/SIZE][/B][SIZE=3][SIZE=2]The unread serfs toiling aboard the starship Camelot, after a long day toiling in the fields, like to sit around the campfire and tell tales of the King's paladins. How they descend from on high wielding magic. They are masters of the sword and capable of stopping time, unleashing fire, and even raising the dead. They can know the secrets of a man's mind and even erase him from reality. They are the only line of defense against the enemies of mankind. [/SIZE][/SIZE][B][SIZE=3] [/SIZE][/B][SIZE=3][SIZE=2]Most of this is half true. A paladin calls upon the Source, which is a power that causes the universe to expand at an ever increasing rate, can create planets and populate them with life, and potentially, create new universes. A paladin taps into 7 disciplines which allow him to bend reality. They are Space, Time, Mind, Life, Matter, Force, and Energy. (this is subject to change). The paladin tends to aim for breadth rather than depth, being a jack of all trades and master of none. It is the King's wizards who delve deeper into the subject matter, specializing in a different discipline and uncovering their secrets. [LIST] [*]Space allows a paladin to bend space, allowing for faster than light travel. A novice can move objects or himself short distances. A master can move an entire starship across light years in the blink of an eye. [*]Time allows a paladin to bend time, allowing him to change it's relative speed. A novice can cause an object to age or look like new again. A master can stop time except for himself, or even affect time itself (although that is a carefully guarded secret). [*]Mind allows a paladin to read thoughts and expand his knowledge. A novice can simply read thoughts, or obtain knowledge through osmosis. A master can manipulate the weak, change memories, and know everything. [*]Life allows a paladin to destroy or create living organisms. A novice can heal the sick, or uplift simple organisms. A master can populate planets from residual biomass, or raise the dead. [*]Matter allows a paladin to destroy or create objects. A novice can turn lead into gold. A master can turn dust into a planet. [*]Force allows a paladin to convert potential energy into kinetic energy. A novice can make a stone in his hand a bullet in the air. A master could do the same to a mountain. [*]Energy allows a paladin to control energy in its many forms. A novice can heat metal or launch a lightning bolt. A master could reverse gravity or create nuclear reactions. [/LIST] The Empire of Fallen Men were masters of the Source. Legends tell of the wonders they were able to wrought wielding the lifeblood of the cosmos. However, it may have been their doom. The king seeks relics of Fallen Men. They allegedly, had orbs capable of wielding massive amounts of the Source. The King believes that if enough of it could be channeled, he could create a new universe where mankind never fell. The paladins are integral to that plan. Note: The idea behind the source was to create a "scientific backed" magic. We wanted it to be limited in a lot of ways, and to mostly deal with controlling reality not just casting spells. I'm thinking of using a dice pool system like World of Darkness. I feel that the number of successes you have could impact how well you wield the Source. [/SIZE][/SIZE][SIZE=3][SIZE=1] [/SIZE][/SIZE] [/QUOTE]
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