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Arthurian Magic -- Reining in the magical artillery.
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<blockquote data-quote="Caspian" data-source="post: 1576391" data-attributes="member: 9157"><p>One must also have to note the radius of most area affect spells. Fireball is a 20 ft radius, which can catch a whole bunch of people bunched up, or a couple of people spread out. Tactics would probably change with the inclusion of mages, if they can cast fireballs all day, and there lies the problem, endurance. How many fireballs can be cast by a mage? Not assuming for wands, like 6 fireballs from a sorcerer, is hardly going to turn the tide of battle, may be a bit of a pisser, but for armies with thousands of people in them, not morale breaking.</p><p></p><p>Then there's the other question, what level are these supposed mages? How many high level mages are there in this setting? You need to be like 6th (I think) level to even cast a 3rd level spell, and I doubt whole lots of mages are just running around in your setting.</p><p></p><p></p><p></p><p></p><p>Jonathan</p></blockquote><p></p>
[QUOTE="Caspian, post: 1576391, member: 9157"] One must also have to note the radius of most area affect spells. Fireball is a 20 ft radius, which can catch a whole bunch of people bunched up, or a couple of people spread out. Tactics would probably change with the inclusion of mages, if they can cast fireballs all day, and there lies the problem, endurance. How many fireballs can be cast by a mage? Not assuming for wands, like 6 fireballs from a sorcerer, is hardly going to turn the tide of battle, may be a bit of a pisser, but for armies with thousands of people in them, not morale breaking. Then there's the other question, what level are these supposed mages? How many high level mages are there in this setting? You need to be like 6th (I think) level to even cast a 3rd level spell, and I doubt whole lots of mages are just running around in your setting. Jonathan [/QUOTE]
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