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Artic Firestorm - Advice wanted for a Tri-Element build
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<blockquote data-quote="Tempestfury" data-source="post: 7377383" data-attributes="member: 6775197"><p><span style="color: #000000"><span style="font-family: 'Arial'">So, I got a little build here that I am made on Hero Lab for the fun of it, and I was wondering... how </span></span><em><span style="color: #000000"><span style="font-family: 'Arial'"><em>good</em></span></span></em><span style="color: #000000"><span style="font-family: 'Arial'"> actually is this? I can think of a few areas where it might run into problems, so I’m looking to see what other people think of the situations, and whenever or not they should be addressed, and if so. How.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Also for the purposes of the build, please consider Expertise feats as well as Improved Defence to simply not exist. I dislike hampering my builds on picking up feat-taxes, and I will likely only play games where I can get an Expertise and Improved Defence for free. </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">======</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Arctic Firestorm, level 30</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Gensai, Hybrid Ranger/Hybrid Monk, Soaring Blade, Emergent Primordial</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Monastic Tradition (hybrid): Centered Breath.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Elemental Manifestation: Firesoul</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Background: Chessenta</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Theme: Werebear</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">FINAL ABILITY SCORES</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Str 22, Con 18, Dex 22, Int 12, Wis 18, Cha 10.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">STARTING ABILITY SCORES</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Str 16, Con 14, Dex 16, Int 10, Wis 14, Cha 8.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">AC: 31 Fort: 32 Reflex: 33 Will: 29</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">HP: 190 Surges: 10 Surge Value: 47</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">TRAINED SKILLS</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Acrobatics +29, Insight +24, Perception +24</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">UNTRAINED SKILLS</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Arcana +15, Athletics +21, Bluff +15, Diplomacy +15, Dungeoneering +19, Endurance +23, Heal +19, History +16, Intimidate +17, Nature +21, Religion +16, Stealth +21, Streetwise +15, Thievery +21</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">FEATS</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 1: Hybrid Talent: Ranger Fighting Style: Two-Blade Fighting</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 2: Two-Weapon Fighting</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 4: Hobbling Strike</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 6: Deadly Draw</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 8: Extra Manifestation: Stormsoul</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 10: Wintertouched</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 11: Lasting Frost</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 12: Shocking Fire</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 14: Heavy Blade Opportunity</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 16: Two-Weapon Opening</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 18: Fiery Blood</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 20: Born of the Elements</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 21: Double Manifestation</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 22: Heavy Blade Mastery</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 24: Martial Mastery</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 26: Two-Weapon Flurry</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 28: Form Mastery</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 30: Slashing Storm</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">POWERS</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Ranger at-will 1: Twin Strike</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Monk at-will 1: Lion’s Den</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Ranger encounter 1: Off-Hand Strike</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Monk daily 1: Stunning Palm</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Ranger utility 2: Invigorating Strike</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Monk encounter 3: Eternal Mountain</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Ranger daily 5: Frenzied Skirmish</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Monk utility 6: Quicksilver Motion</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Ranger encounter 7: Lashing Leaves</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Ranger daily 9: Attacks on the Run</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Ranger utility 10: Resume the Hunt</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Ranger encounter 13: Off-Hand Diversion (replaces Off-Hand Strike)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Ranger daily 15: Blade Cascade (replaces Frenzied Skirmish)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Monk utility 16: Roots of the Mountain</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Ranger encounter 17: Untamed Outburst (replaces Lashing Leaves)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Ranger daily 19: Cruel Cage of Steel (replaces Attacks on the Run)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Ranger utility 22: Master of the Hunt</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Ranger encounter 23: Nonchalant Collapse (replaces Off-Hand Diversion)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Monk daily 25: Living Lightning (replaces Stunning Palm)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Monk encounter 27: Heart Sundering Strike (replaces Eternal Mountain)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Monk daily 29: Stunning Fist (replaces Cruel Cage of Steel)</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">ITEMS</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">2x Firewind Blade Longsword. Claw Gloves.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">======</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">So, onto the problems.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Firstly, there are several feats which I am uncertain about. I took Hobbling Strike in order to use it with World’s Serpent Grasp, but I never actually ended up taking the latter feat. Another feat I am uncertain about is Deadly Draw, especially as I’m using the Frostcheese Combo to gain Combat Advantage already, but Deadly Draw in conjunction with Central Breath’s Flurry of Fists could let me gain Combat Advantage against more than one foe at a time. </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Secondly, I’m not entirely certain about my accuracy. With only a 22 in Strength and Dexterity, along with no attack bonuses from class features, Paragon Paths or Epic Destinies. Whilst my damage is undoubtedly high, I’m not sure that I’m actually going to be in a position where I can hit people to actually take advantage of this. I can already think of three ways to increase my attack: Drop Con & Wis by 2, and increase Str and Dex by 2. Swap out the Werebeast theme for the Internal Prince theme. Swap the Emergent Primordial Epic Destiny for the Destined Scion Epic Destiny. </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Third, defence. Whilst I have a solid stat-spread for all of my defences, the simple matter of fact is that my build is focused entirely on offence, with every feat dedicated to increasing my DPS. I’m a little concerned that I may have gone too far with this, however, and the triple-element build is already powerful by itself. So I should instead put more focus into making sure I can actually output this damage without being taken down? And if so, what feats should I drop for great defence? What areas of my defence are in greatest need of being shored up?</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Fourth and finally, the Monk Hybrid. Whilst I do like what the Monk Hybrid brings to the build at the later stages, and its Utility powers are very welcome... the simple matter of fact is that after I reach Paragon Tier, and up until the later stages of Epic Tier. I haven’t really been taking many monk powers at all, which begs the question of whenever or not the Monk Hybrid is worth it. Should I simply go for a full-fledged Ranger instead? The Prime Shot class feature has feat support that allows melee rangers to make full use of it, and an increase in attack could be quite welcome. Plus, it would mean I don’t need as high a dexterity, allowing me to spread my stats out a bit more if I need be. Not to mention the Soaring Blade paragon path can still be taken if I grab a Monk Multiclass feat instead.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">So, whilst I doubt this is the most original build around... what do people think of it, and what are their answers to my questions? I hope to hear from your thoughts soon.</span></span></p></blockquote><p></p>
[QUOTE="Tempestfury, post: 7377383, member: 6775197"] [COLOR=#000000][FONT=Arial]So, I got a little build here that I am made on Hero Lab for the fun of it, and I was wondering... how [/FONT][/COLOR][I][COLOR=#000000][FONT=Arial][I]good[/I][/FONT][/COLOR][/I][COLOR=#000000][FONT=Arial] actually is this? I can think of a few areas where it might run into problems, so I’m looking to see what other people think of the situations, and whenever or not they should be addressed, and if so. How.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Also for the purposes of the build, please consider Expertise feats as well as Improved Defence to simply not exist. I dislike hampering my builds on picking up feat-taxes, and I will likely only play games where I can get an Expertise and Improved Defence for free. [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]======[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Arctic Firestorm, level 30[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Gensai, Hybrid Ranger/Hybrid Monk, Soaring Blade, Emergent Primordial[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Monastic Tradition (hybrid): Centered Breath.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Elemental Manifestation: Firesoul[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Background: Chessenta[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Theme: Werebear[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]FINAL ABILITY SCORES[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Str 22, Con 18, Dex 22, Int 12, Wis 18, Cha 10.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]STARTING ABILITY SCORES[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Str 16, Con 14, Dex 16, Int 10, Wis 14, Cha 8.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]AC: 31 Fort: 32 Reflex: 33 Will: 29[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]HP: 190 Surges: 10 Surge Value: 47[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]TRAINED SKILLS[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Acrobatics +29, Insight +24, Perception +24[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]UNTRAINED SKILLS[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Arcana +15, Athletics +21, Bluff +15, Diplomacy +15, Dungeoneering +19, Endurance +23, Heal +19, History +16, Intimidate +17, Nature +21, Religion +16, Stealth +21, Streetwise +15, Thievery +21[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]FEATS[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 1: Hybrid Talent: Ranger Fighting Style: Two-Blade Fighting[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 2: Two-Weapon Fighting[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 4: Hobbling Strike[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 6: Deadly Draw[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 8: Extra Manifestation: Stormsoul[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 10: Wintertouched[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 11: Lasting Frost[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 12: Shocking Fire[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 14: Heavy Blade Opportunity[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 16: Two-Weapon Opening[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 18: Fiery Blood[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 20: Born of the Elements[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 21: Double Manifestation[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 22: Heavy Blade Mastery[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 24: Martial Mastery[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 26: Two-Weapon Flurry[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 28: Form Mastery[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 30: Slashing Storm[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]POWERS[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Ranger at-will 1: Twin Strike[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Monk at-will 1: Lion’s Den[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Ranger encounter 1: Off-Hand Strike[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Monk daily 1: Stunning Palm[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Ranger utility 2: Invigorating Strike[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Monk encounter 3: Eternal Mountain[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Ranger daily 5: Frenzied Skirmish[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Monk utility 6: Quicksilver Motion[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Ranger encounter 7: Lashing Leaves[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Ranger daily 9: Attacks on the Run[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Ranger utility 10: Resume the Hunt[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Ranger encounter 13: Off-Hand Diversion (replaces Off-Hand Strike)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Ranger daily 15: Blade Cascade (replaces Frenzied Skirmish)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Monk utility 16: Roots of the Mountain[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Ranger encounter 17: Untamed Outburst (replaces Lashing Leaves)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Ranger daily 19: Cruel Cage of Steel (replaces Attacks on the Run)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Ranger utility 22: Master of the Hunt[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Ranger encounter 23: Nonchalant Collapse (replaces Off-Hand Diversion)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Monk daily 25: Living Lightning (replaces Stunning Palm)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Monk encounter 27: Heart Sundering Strike (replaces Eternal Mountain)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Monk daily 29: Stunning Fist (replaces Cruel Cage of Steel)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]ITEMS[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]2x Firewind Blade Longsword. Claw Gloves.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]======[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]So, onto the problems.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Firstly, there are several feats which I am uncertain about. I took Hobbling Strike in order to use it with World’s Serpent Grasp, but I never actually ended up taking the latter feat. Another feat I am uncertain about is Deadly Draw, especially as I’m using the Frostcheese Combo to gain Combat Advantage already, but Deadly Draw in conjunction with Central Breath’s Flurry of Fists could let me gain Combat Advantage against more than one foe at a time. [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Secondly, I’m not entirely certain about my accuracy. With only a 22 in Strength and Dexterity, along with no attack bonuses from class features, Paragon Paths or Epic Destinies. Whilst my damage is undoubtedly high, I’m not sure that I’m actually going to be in a position where I can hit people to actually take advantage of this. I can already think of three ways to increase my attack: Drop Con & Wis by 2, and increase Str and Dex by 2. Swap out the Werebeast theme for the Internal Prince theme. Swap the Emergent Primordial Epic Destiny for the Destined Scion Epic Destiny. [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Third, defence. Whilst I have a solid stat-spread for all of my defences, the simple matter of fact is that my build is focused entirely on offence, with every feat dedicated to increasing my DPS. I’m a little concerned that I may have gone too far with this, however, and the triple-element build is already powerful by itself. So I should instead put more focus into making sure I can actually output this damage without being taken down? And if so, what feats should I drop for great defence? What areas of my defence are in greatest need of being shored up?[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Fourth and finally, the Monk Hybrid. Whilst I do like what the Monk Hybrid brings to the build at the later stages, and its Utility powers are very welcome... the simple matter of fact is that after I reach Paragon Tier, and up until the later stages of Epic Tier. I haven’t really been taking many monk powers at all, which begs the question of whenever or not the Monk Hybrid is worth it. Should I simply go for a full-fledged Ranger instead? The Prime Shot class feature has feat support that allows melee rangers to make full use of it, and an increase in attack could be quite welcome. Plus, it would mean I don’t need as high a dexterity, allowing me to spread my stats out a bit more if I need be. Not to mention the Soaring Blade paragon path can still be taken if I grab a Monk Multiclass feat instead.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]So, whilst I doubt this is the most original build around... what do people think of it, and what are their answers to my questions? I hope to hear from your thoughts soon.[/FONT][/COLOR] [/QUOTE]
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