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Article: Gamehackery: How Long Can PDF Last?
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<blockquote data-quote="Janx" data-source="post: 6073544" data-attributes="member: 8835"><p>That's not exactly a better interface idea either.</p><p></p><p>If I have 531 HP and just took 57 damage, I don't want to do that math in my head or scroll through so many bloody numbers.</p><p></p><p>Instead, show me my HP and 2 buttons for Heal and Hurt to prompt me to type in the amount (show a 10-key number pad). The 2 buttons for adding/subtracting mean that I don't have to mess with a +/- key when I enter my number.</p><p></p><p></p><p>Not picking on RW here, but it's an example where each of us has some ideas on "doing it better" than the current model, and then burden it with another bad user interface problem.</p><p></p><p>I do think, a potential simple solution to the PDF on e-reader problem is for the publisher to produce an additional e-Pub file for the customer. Buy the book, get a PDF and an e-Pub file. Put the e-Pub on yer Kindle, and the PDF on yer laptop or iPad.</p><p></p><p>Presumably, the publisher is getting the author's text in a Word document as just text and tables (for rules stuff). This should be finalized before layout is dealt with. From there, a Word document would be trivial to turn into an e-pub file as the layout pattern is same (wrap on right margin boundary). Once you got your e-pub looking right, then move on to the fun of laying out the PDF and using the content in the Word document.</p><p></p><p>This can be more complicated than "print to PDF" if you want fancy awesome layout, and Adobe does NOT handle text layout like a Word document. Once you paste in the text onto page 21 and it fits just so, you cannot just type more stuff and have it flow correctly to page 22 if it doesn't fit. As such, handle that work after the manuscript is done and you've got your epub from that content.</p><p></p><p>Another interesting thing to consider is publishing a gaming product as an interactive/hyperlinked site or application. Instead of publishing as a flat PDF with a table of contents, index, etc., publish it as something that leverages the advantages of being on a computer, rather than constraining you to the sequential layout of a paper product.</p><p></p><p>Consider the d20SRD.org site for instance. While not particularly fancy, this site is pretty much the D&D rules broken out into a hyperlinked, searchable mass that is easier/faster than flipping through the paper version. Imagine the next RPG you buy as a pretty version of that site, rather than a paper-legacy bount PDF.</p></blockquote><p></p>
[QUOTE="Janx, post: 6073544, member: 8835"] That's not exactly a better interface idea either. If I have 531 HP and just took 57 damage, I don't want to do that math in my head or scroll through so many bloody numbers. Instead, show me my HP and 2 buttons for Heal and Hurt to prompt me to type in the amount (show a 10-key number pad). The 2 buttons for adding/subtracting mean that I don't have to mess with a +/- key when I enter my number. Not picking on RW here, but it's an example where each of us has some ideas on "doing it better" than the current model, and then burden it with another bad user interface problem. I do think, a potential simple solution to the PDF on e-reader problem is for the publisher to produce an additional e-Pub file for the customer. Buy the book, get a PDF and an e-Pub file. Put the e-Pub on yer Kindle, and the PDF on yer laptop or iPad. Presumably, the publisher is getting the author's text in a Word document as just text and tables (for rules stuff). This should be finalized before layout is dealt with. From there, a Word document would be trivial to turn into an e-pub file as the layout pattern is same (wrap on right margin boundary). Once you got your e-pub looking right, then move on to the fun of laying out the PDF and using the content in the Word document. This can be more complicated than "print to PDF" if you want fancy awesome layout, and Adobe does NOT handle text layout like a Word document. Once you paste in the text onto page 21 and it fits just so, you cannot just type more stuff and have it flow correctly to page 22 if it doesn't fit. As such, handle that work after the manuscript is done and you've got your epub from that content. Another interesting thing to consider is publishing a gaming product as an interactive/hyperlinked site or application. Instead of publishing as a flat PDF with a table of contents, index, etc., publish it as something that leverages the advantages of being on a computer, rather than constraining you to the sequential layout of a paper product. Consider the d20SRD.org site for instance. While not particularly fancy, this site is pretty much the D&D rules broken out into a hyperlinked, searchable mass that is easier/faster than flipping through the paper version. Imagine the next RPG you buy as a pretty version of that site, rather than a paper-legacy bount PDF. [/QUOTE]
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