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Article: how D&D fails video games
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<blockquote data-quote="Painfully" data-source="post: 1479347" data-attributes="member: 601"><p>Well, the author is obviously looking at things from a programmer's perspective first, and a gamer's perspective second. I have no problem with that. No CRPG is going to be as fluid as a DM in the realm of storytelling or just creative improvisation, at least not for a very long time.</p><p></p><p>The article does mention NWN briefly in passing, so he certainly seems aware of it. </p><p></p><p>In many ways I agree that CRPGs are never going to give the same kind of experience as PPRPGs. If we can agree on that much, then I suppose what he's trying to get at is that CRPGs need to stop trying to immitate the PPRPG ruleset, and effectively try to hammer a square peg into a round hole.</p><p></p><p>He comes off more as kind of whining about it to me. And I suppose the kind of constant character building in Diablo II makes it a better game? While D2 is a fairly interesting game the first time around, it becomes mind-numbingly monotonous after about 15 levels. Limitless character development simply won't fix that part of CRPGs.</p><p></p><p>CRPGs are almost by necessity linear in story, but I thought Baldur's gate I & II did a really nice job of not forcing it. The very old game from Microprose called, Darklands, was one of my favorites because it also let you wander the countryside in any direction and ignore quests at your whim. So, in some respects, CRPGs are improving, or could continue to be improved, and those limitations have nothing to do with the d20 ruleset.</p></blockquote><p></p>
[QUOTE="Painfully, post: 1479347, member: 601"] Well, the author is obviously looking at things from a programmer's perspective first, and a gamer's perspective second. I have no problem with that. No CRPG is going to be as fluid as a DM in the realm of storytelling or just creative improvisation, at least not for a very long time. The article does mention NWN briefly in passing, so he certainly seems aware of it. In many ways I agree that CRPGs are never going to give the same kind of experience as PPRPGs. If we can agree on that much, then I suppose what he's trying to get at is that CRPGs need to stop trying to immitate the PPRPG ruleset, and effectively try to hammer a square peg into a round hole. He comes off more as kind of whining about it to me. And I suppose the kind of constant character building in Diablo II makes it a better game? While D2 is a fairly interesting game the first time around, it becomes mind-numbingly monotonous after about 15 levels. Limitless character development simply won't fix that part of CRPGs. CRPGs are almost by necessity linear in story, but I thought Baldur's gate I & II did a really nice job of not forcing it. The very old game from Microprose called, Darklands, was one of my favorites because it also let you wander the countryside in any direction and ignore quests at your whim. So, in some respects, CRPGs are improving, or could continue to be improved, and those limitations have nothing to do with the d20 ruleset. [/QUOTE]
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