Gecko85
Explorer
This popped into my news feed this morning: http://dmdavid.com/tag/too-much-magic-kept-breaking-dungeons-dragons-how-fifth-edition-fixes-it/
Good article.
Good article.
At first I was freaked out about balance, bounded accuracy being broken, weapons and armour being too powerful etc.
Now I don't think magic items are the end of the world, although I'm keeping one rarity below what my group should have. I also love the return of quirky items, my players love the immovable rod.
Attunement is a good limiter as well.