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Artifact and ECL rules question
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<blockquote data-quote="Belzamus" data-source="post: 5205675" data-attributes="member: 61612"><p>Time Stop loses its efficacy around level 40 or so and becomes a joke by 100. Celerity on the other hand, is always useful. </p><p></p><p>And I'll mention that it's been ages since I've even looked at my Immortals stats, but at a glance, my First One of magic (double)...will, most of the time, rely on her insane Touch attack and Gaze that total roughly 150,000 damage per round at almost no chance of missing or failing except against opponents with Interdimensional and such, which would be just as big a hindrance to her spells. </p><p></p><p>I suppose if she was really going all out, she'd resort to spells (or Alter Reality) and start flinging 30+ 250,000 damage fireballs per round, but...that's hardly ever necessary. </p><p></p><p>Also, it is far, FAR easier to boost saves than DCs the higher up you go. Couple that with increasing miss chance and high Touch ACs and Save-or-Die/Suck spells become rapidly less useful. </p><p></p><p>Given the horrible, horrible things your opponent can do to you if they get even a single round, you want to attack with overwhelming force and kill them in a single wave of attacks, whether it's a storm of high-damage critical hits or a salvo of damaging spells. Hoping on a chance failure for a Save or Die isn't the smartest move unless you have the corresponding portfolio to trump immunity and such. </p><p></p><p>Oh, also, for comparison, she probably caps out around 7 to 8 million damage per round. One of her warlike counterparts is hitting at</p><p></p><p>(50 attacks) 325d100 +6,279 +325d100 Divine Electricity 16-20/x13, maximized, auto-hitting + a full power attack at a ratio of 312:1 when charging with a 240 Base Attack Bonus to sacrifice. (that's 74,000 damage per hit)</p><p></p><p>So...yeah. Melee > magic. He does more than her entire round in one <em>hit</em> out of his fifty. Though...I have a feeling she'd win anyways if they fought. She's far more defensive than offensive.</p><p></p><p>Anyway, just an anecdote. I'm sure casters have there place and can hold their own well enough. Melee though, just slaughters things (and this is WITH my divine, cosmic, and transcendental metamagics massively increasing the damage from spells)</p><p><meta http-equiv="CONTENT-TYPE" content="text/html; charset=utf-8"><title></title><meta name="GENERATOR" content="OpenOffice.org 3.1 (Win32)"><style type="text/css"> <!-- @page { margin: 0.79in } P { margin-bottom: 0.08in } --> </style> [FONT=Verdana, sans-serif]<span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span>[/FONT]</p></blockquote><p></p>
[QUOTE="Belzamus, post: 5205675, member: 61612"] Time Stop loses its efficacy around level 40 or so and becomes a joke by 100. Celerity on the other hand, is always useful. And I'll mention that it's been ages since I've even looked at my Immortals stats, but at a glance, my First One of magic (double)...will, most of the time, rely on her insane Touch attack and Gaze that total roughly 150,000 damage per round at almost no chance of missing or failing except against opponents with Interdimensional and such, which would be just as big a hindrance to her spells. I suppose if she was really going all out, she'd resort to spells (or Alter Reality) and start flinging 30+ 250,000 damage fireballs per round, but...that's hardly ever necessary. Also, it is far, FAR easier to boost saves than DCs the higher up you go. Couple that with increasing miss chance and high Touch ACs and Save-or-Die/Suck spells become rapidly less useful. Given the horrible, horrible things your opponent can do to you if they get even a single round, you want to attack with overwhelming force and kill them in a single wave of attacks, whether it's a storm of high-damage critical hits or a salvo of damaging spells. Hoping on a chance failure for a Save or Die isn't the smartest move unless you have the corresponding portfolio to trump immunity and such. Oh, also, for comparison, she probably caps out around 7 to 8 million damage per round. One of her warlike counterparts is hitting at (50 attacks) 325d100 +6,279 +325d100 Divine Electricity 16-20/x13, maximized, auto-hitting + a full power attack at a ratio of 312:1 when charging with a 240 Base Attack Bonus to sacrifice. (that's 74,000 damage per hit) So...yeah. Melee > magic. He does more than her entire round in one [I]hit[/I] out of his fifty. Though...I have a feeling she'd win anyways if they fought. She's far more defensive than offensive. Anyway, just an anecdote. I'm sure casters have there place and can hold their own well enough. Melee though, just slaughters things (and this is WITH my divine, cosmic, and transcendental metamagics massively increasing the damage from spells) <meta http-equiv="CONTENT-TYPE" content="text/html; charset=utf-8"><title></title><meta name="GENERATOR" content="OpenOffice.org 3.1 (Win32)"><style type="text/css"> <!-- @page { margin: 0.79in } P { margin-bottom: 0.08in } --> </style> [FONT=Verdana, sans-serif][SIZE=2] [/SIZE][/FONT] [/QUOTE]
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