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Artifact and ECL rules question
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<blockquote data-quote="Belzamus" data-source="post: 5211900" data-attributes="member: 61612"><p>Here's the thing. (And I don't mean to argue over this, I haven't even played this game in three years. This is purely academic speculation on my part.)</p><p></p><p>But if I'm DMing and you bring a build to the table that my monsters can't save against, the next encounter is going up in CR by 10%. If it happens again, 20%, and so on, whatever I need to to get a balanced encounter out of the game.</p><p></p><p>To me, this game is not about farming, grinding, power leveling, and then taking names all over the cosmos. It's for telling stories as a group, building characters (as in, personalities, not a collection of class levels and feats) and having memorable adventures with them. </p><p></p><p>Now, I don't really care how you play your own game. Really, whatever works for you. But I for one don't believe U_K ever created these rules to accommodate obsessive megalomaniac power-ravenous gods trying to take over the multiverse through whatever means they can possibly contrive. The rules just don't hold up.</p><p></p><p>(And yes, you could make a case for meta-knowledge of rules mechanics at a certain point of Intelligence.)</p><p></p><p>I mean, sure, if you want to curbstomp your way through the Bestiary's CR Hierarchy, go ahead and look for these combinations. </p><p></p><p>I'm just saying that 1.) it is isn't really necessary, most of the creatures aren't so tough for their CR as to need anything near the lengths you appear to be going to. And 2.) I could be wrong, but I get the feeling that U_K's design philosophy is one that values simplicity, and to me, it seems that you're introducing a level of complexity into the system that it honestly doesn't need, and can't accommodate without custom designing opponents with the same level of mechanics-fu. </p><p></p><p>Again, just my $0.02. </p><p></p><p>I can't really wrap my head around all these ideas you're presenting. Maybe U_K can offer something (assuming he even remembers these dusty, archaic, barbaric rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />)</p></blockquote><p></p>
[QUOTE="Belzamus, post: 5211900, member: 61612"] Here's the thing. (And I don't mean to argue over this, I haven't even played this game in three years. This is purely academic speculation on my part.) But if I'm DMing and you bring a build to the table that my monsters can't save against, the next encounter is going up in CR by 10%. If it happens again, 20%, and so on, whatever I need to to get a balanced encounter out of the game. To me, this game is not about farming, grinding, power leveling, and then taking names all over the cosmos. It's for telling stories as a group, building characters (as in, personalities, not a collection of class levels and feats) and having memorable adventures with them. Now, I don't really care how you play your own game. Really, whatever works for you. But I for one don't believe U_K ever created these rules to accommodate obsessive megalomaniac power-ravenous gods trying to take over the multiverse through whatever means they can possibly contrive. The rules just don't hold up. (And yes, you could make a case for meta-knowledge of rules mechanics at a certain point of Intelligence.) I mean, sure, if you want to curbstomp your way through the Bestiary's CR Hierarchy, go ahead and look for these combinations. I'm just saying that 1.) it is isn't really necessary, most of the creatures aren't so tough for their CR as to need anything near the lengths you appear to be going to. And 2.) I could be wrong, but I get the feeling that U_K's design philosophy is one that values simplicity, and to me, it seems that you're introducing a level of complexity into the system that it honestly doesn't need, and can't accommodate without custom designing opponents with the same level of mechanics-fu. Again, just my $0.02. I can't really wrap my head around all these ideas you're presenting. Maybe U_K can offer something (assuming he even remembers these dusty, archaic, barbaric rules. :p) [/QUOTE]
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