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<blockquote data-quote="Hatox" data-source="post: 7406881" data-attributes="member: 6861464"><p>Hey everybody,</p><p></p><p>inspired by Critical Roles "Vestiges of Divergence" (for those who don´t know them they´re basically really powerful magic items that start good and slowly become legendary), I wanted my players to have a "personal" magic item, too. These are meant to be artifact level items, which really change the combat.</p><p></p><p>So I wanted to post my ideas for these Vestiges here and ask for your opinions about them.</p><p></p><p>For the first post I want to talk about the item I imagined for our Valor Bard: The Ring of Bards</p><p></p><p>A legendary item passed down by the most powerful of Bards to their most promising successors.</p><p></p><p>At the beginning its only power is that, while you are wearing it and are attuned to it, you can use a free action to summon any kind of musical instrument or +1 weapon or shield into your hands (to represent the "jack of all trades" part of bards, even with weapons). You can only have one such item at a time.</p><p>I thought about letting these weapons damage be partly/fully force damage, but this might be too strong.</p><p></p><p>If the ring advances to its next stage, the weapons/shields summoned by it become +2, and the Bard can use the ring to get help from the wisdom of its old owners. 1/long rest you can give yourself proficiency (or maybe expertise?) in a skill for one check.</p><p>Also if the force damage would be too strong at first, it could be introduced here.</p><p></p><p>When the ring reaches its full potential, the weapons summoned by it become +3, and the Bard can unleash the full power of the ring.</p><p>As an action (maybe bonus action) you can summon forth the spirits of the rings old wielders, which come forth to inspire your allies. Expend as many bardic inspirations as you wish. For the next minute at the start of your turn (or maybe when you use your bonus action to activate it) you can give bardic inspiration to a number of creatures equal to the amount of bardic inspirations you expended earlier.</p><p>How the bardic inspiration works (what it can be used for) is bound to what kind of bard the current wielder is.</p><p></p><p></p><p>Would be nice to read your thoughts about this <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>(Maybe I´ll post my other ideas in the future)</p></blockquote><p></p>
[QUOTE="Hatox, post: 7406881, member: 6861464"] Hey everybody, inspired by Critical Roles "Vestiges of Divergence" (for those who don´t know them they´re basically really powerful magic items that start good and slowly become legendary), I wanted my players to have a "personal" magic item, too. These are meant to be artifact level items, which really change the combat. So I wanted to post my ideas for these Vestiges here and ask for your opinions about them. For the first post I want to talk about the item I imagined for our Valor Bard: The Ring of Bards A legendary item passed down by the most powerful of Bards to their most promising successors. At the beginning its only power is that, while you are wearing it and are attuned to it, you can use a free action to summon any kind of musical instrument or +1 weapon or shield into your hands (to represent the "jack of all trades" part of bards, even with weapons). You can only have one such item at a time. I thought about letting these weapons damage be partly/fully force damage, but this might be too strong. If the ring advances to its next stage, the weapons/shields summoned by it become +2, and the Bard can use the ring to get help from the wisdom of its old owners. 1/long rest you can give yourself proficiency (or maybe expertise?) in a skill for one check. Also if the force damage would be too strong at first, it could be introduced here. When the ring reaches its full potential, the weapons summoned by it become +3, and the Bard can unleash the full power of the ring. As an action (maybe bonus action) you can summon forth the spirits of the rings old wielders, which come forth to inspire your allies. Expend as many bardic inspirations as you wish. For the next minute at the start of your turn (or maybe when you use your bonus action to activate it) you can give bardic inspiration to a number of creatures equal to the amount of bardic inspirations you expended earlier. How the bardic inspiration works (what it can be used for) is bound to what kind of bard the current wielder is. Would be nice to read your thoughts about this :) (Maybe I´ll post my other ideas in the future) [/QUOTE]
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