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<blockquote data-quote="Hatox" data-source="post: 7408581" data-attributes="member: 6861464"><p>The next one I don´t know if I´m super convinced cause a lot of it´s abilities are just spells because the abilities I had in mind already existed as spells (in came out as spells in XGTE)</p><p></p><p>Rift:</p><p></p><p>Rift is an ethereal shortsword with the power to manipulate the space around his user.</p><p></p><p>In the beginning its a +1 shortsword that has the thrown property (range 20/60) and can teleport back into the hand of its user after being thrown, alternatively if the user hits an creature with it, he can instantly teleport into a space within 5ft of the creature.</p><p></p><p>Reaching its second stage, the bonus goes to +2, and you´re also allowed to teleport to the location of the shortsword immediately after hitting an object (like a wall or the ground) with it. Also you get the ability to cast steel wind strike with a spell attack bonus of +8 1/day.</p><p></p><p>Once it is fully awakened the bonus goes to +3 and you can teleport to the blade even if you throw it into the air as an attach action, you can avoid starting to fall at the end of your turn with a successful DC 10 athletics or acrobatics check (DC goes up by 5 for each consecutive check without touching the ground)</p><p>Also the sword gets the ability to bend time and space around you. 1/week you can cast timestop and while it is active you´re under the condition of the far step spell.</p><p>The attack bonus of steel wind strike goes to +12</p><p></p><p>The basic idea for this weapon came from Final Fantasy 15, while I wanted to steal the Witcher 3s special attack for Ciri which then was implemented as steel wind strike about as close as I imagined it. Just for its ultimate ability I didn´t have any especially good ideas that fit the "teleportation" part, but then I thought teleportation is just bending time and space, so I went for a slightly improved timestop.</p></blockquote><p></p>
[QUOTE="Hatox, post: 7408581, member: 6861464"] The next one I don´t know if I´m super convinced cause a lot of it´s abilities are just spells because the abilities I had in mind already existed as spells (in came out as spells in XGTE) Rift: Rift is an ethereal shortsword with the power to manipulate the space around his user. In the beginning its a +1 shortsword that has the thrown property (range 20/60) and can teleport back into the hand of its user after being thrown, alternatively if the user hits an creature with it, he can instantly teleport into a space within 5ft of the creature. Reaching its second stage, the bonus goes to +2, and you´re also allowed to teleport to the location of the shortsword immediately after hitting an object (like a wall or the ground) with it. Also you get the ability to cast steel wind strike with a spell attack bonus of +8 1/day. Once it is fully awakened the bonus goes to +3 and you can teleport to the blade even if you throw it into the air as an attach action, you can avoid starting to fall at the end of your turn with a successful DC 10 athletics or acrobatics check (DC goes up by 5 for each consecutive check without touching the ground) Also the sword gets the ability to bend time and space around you. 1/week you can cast timestop and while it is active you´re under the condition of the far step spell. The attack bonus of steel wind strike goes to +12 The basic idea for this weapon came from Final Fantasy 15, while I wanted to steal the Witcher 3s special attack for Ciri which then was implemented as steel wind strike about as close as I imagined it. Just for its ultimate ability I didn´t have any especially good ideas that fit the "teleportation" part, but then I thought teleportation is just bending time and space, so I went for a slightly improved timestop. [/QUOTE]
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