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<blockquote data-quote="paradox42" data-source="post: 5477180" data-attributes="member: 29746"><p>Oops, forgot to respond to this above... this was never officially part of a book, that I can recall, because deities made using the IH rules weren't supposed to be able to give up artifacts. But unofficially, most people (including UK for weirdo beings like Algol) used the rule that giving up one artifact would grant additional slots equal to DR, yes.</p><p> </p><p></p><p>Update: my Google-fu is strong. I forgot it was actually posted on the Internet at one point, but quickly found it once I remembered.</p><p> </p><p></p><p>Further explanation of one above point; I postulated that a Major Artifact that carried charges (like a Staff) <em>could</em> in fact run out of charges, but if it did so that would not destroy the item (a contrast to standard rules for Staves and charged items) since Major Artifacts by definition have very specific and hard-to-fulfill conditions for destruction. A charged Major Artifact, therefore, automatically recharged itself to a full 50 charges exactly one year after the first charge was used.</p><p> </p><p>Single-use artifacts, of course, by definition, destroy themselves when used, like normal single-use items do. Such artifacts are designed from the start to be easy to destroy, but very few beings would ever bother making them due to the high cost in time and resources spent on crafting (after all, why bother when the actual spell is usually quicker and easier to cast?).</p></blockquote><p></p>
[QUOTE="paradox42, post: 5477180, member: 29746"] Oops, forgot to respond to this above... this was never officially part of a book, that I can recall, because deities made using the IH rules weren't supposed to be able to give up artifacts. But unofficially, most people (including UK for weirdo beings like Algol) used the rule that giving up one artifact would grant additional slots equal to DR, yes. Update: my Google-fu is strong. I forgot it was actually posted on the Internet at one point, but quickly found it once I remembered. Further explanation of one above point; I postulated that a Major Artifact that carried charges (like a Staff) [I]could[/I] in fact run out of charges, but if it did so that would not destroy the item (a contrast to standard rules for Staves and charged items) since Major Artifacts by definition have very specific and hard-to-fulfill conditions for destruction. A charged Major Artifact, therefore, automatically recharged itself to a full 50 charges exactly one year after the first charge was used. Single-use artifacts, of course, by definition, destroy themselves when used, like normal single-use items do. Such artifacts are designed from the start to be easy to destroy, but very few beings would ever bother making them due to the high cost in time and resources spent on crafting (after all, why bother when the actual spell is usually quicker and easier to cast?). [/QUOTE]
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