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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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Artifact: The Gem of Air
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<blockquote data-quote="The_Gunslinger658" data-source="post: 2216706" data-attributes="member: 22387"><p>Hi ya-</p><p>heres a little toy you guys can use in your campaigns. My players are on a side track adventure to Free the Queen of Air and this is thier reward kind of.......</p><p>And yes, I got the Gems idea from WFRP's Doomstone campaign. Enjoy:</p><p></p><p><strong>The Gem of Air</strong></p><p>This is an ancient artifact created by the Genasi Mage hero Branor to help Arianna free the enslaved Genasi held in the Abyss. After the Air Queens capture, the Gem was given over to Langlois a Balor put in charge of guarding the Air Queen. Langlois looked upon the Gem and scoffed at the trinket, to him, there is no power like raw demonic power, there are no rival’s. Not even a stupid little gem. During her captivity, Arianna at one point called the Gem forth from the Balors treasure horde. She infused the Gem with her soul before the Balor could stop her. The Gem slipped from her limp grasp and fell to the bottom of the cage. The Balor was enraged at this act and in retaliation stripped the flesh from her bones in hopes of desecrating her apparent suicide. As a side note, the Balor does have a taste for the odd Air Genasi every so often.</p><p></p><p>Gem of Air is a very chaotic item, some times it might work, sometime it might not work but one thing can be guaranteed, something will happen be it good or bad. To activate this item the P.C must make a DC 22 Will roll, if he fails, make another will roll on the greater Air Elemental summon power, if passed, am Air Elemental immediately attacks the wielder, by passing the wielders immunity to Air Elemental attacks.</p><p></p><p>The Gem of Air</p><p><strong>*Automatic Powers: </strong> </p><p>The gems wielder is immune to the effects of natural magical air attacks IE Air Elementals, wind based spells and natural winds.</p><p><strong>*Elemental Protection:</strong></p><p>An earth elemental must pass a will DC 22 to attack the Gem of Airs wielder.</p><p><strong>Lesser Powers:</strong></p><p><strong>*Water Breathing:</strong></p><p>3/day at 20 minutes per use. Wielder is immune to poison air and gases while under spells effect.</p><p><strong>*Fly:</strong></p><p>2/day at 20 minutes per use. Speed 60ft (40 with heavy armor) Maneuverability Good.</p><p><strong>*Telekinesis:</strong></p><p>1/day as if casted by a 20th level wizard. Will save 19 vs target(s). This power can be used any number of times per a day if the wielder passes a will DC 22 each time after its initial use. Failure shuts the Gem down for 24 hours.</p><p><strong>*Whirlwind:</strong></p><p>1/day or 3/day if wielder passes a Will DC 22. Target(s) Will DC 22 to save. See PHB pg 301.</p><p><strong>*Silence:</strong></p><p>2/day, Will DC 22, 20 minutes per use.</p><p><strong>*Summon Medium Air Elemental:</strong></p><p>1/day, Duration: 20 rounds.</p><p><strong>*Rings of Silver (minor)</strong></p><p>Several swirling rings appear around the Gems wielder when activated 1/day for 20 rounds. Non-magical missiles bounce off harmlessly and Magical Arrows have a 20% of missing.</p><p><strong>Greater Powers:</strong></p><p><strong>*Earthquake:</strong></p><p>As per the spell on pg 225 of the PHB</p><p></p><p><strong>*Greater Rings of Silver:</strong></p><p>1/day duration: 20 rounds. Just like the Rings of Silver but with the addition of the following powers: Spells of 4th level (EXCEPTION: Divine spells and divine like abilities) or less cannot pass in or out of the Rings. Any creature trying to enter the same square of the wielder must make a Ref DC 22 of be thrown back 10 feet. Creatures that are thrown back suffer 3d8 damage.</p><p><strong>*Greater Elder Elemental Summoning:</strong></p><p>1/Month duration 20 rounds. An Elder Air elemental is summoned to do the wielders bidding.</p><p>CL 20th, Craft Wondrous Item, 300,000GP.</p></blockquote><p></p>
[QUOTE="The_Gunslinger658, post: 2216706, member: 22387"] Hi ya- heres a little toy you guys can use in your campaigns. My players are on a side track adventure to Free the Queen of Air and this is thier reward kind of....... And yes, I got the Gems idea from WFRP's Doomstone campaign. Enjoy: [B]The Gem of Air[/B] This is an ancient artifact created by the Genasi Mage hero Branor to help Arianna free the enslaved Genasi held in the Abyss. After the Air Queens capture, the Gem was given over to Langlois a Balor put in charge of guarding the Air Queen. Langlois looked upon the Gem and scoffed at the trinket, to him, there is no power like raw demonic power, there are no rival’s. Not even a stupid little gem. During her captivity, Arianna at one point called the Gem forth from the Balors treasure horde. She infused the Gem with her soul before the Balor could stop her. The Gem slipped from her limp grasp and fell to the bottom of the cage. The Balor was enraged at this act and in retaliation stripped the flesh from her bones in hopes of desecrating her apparent suicide. As a side note, the Balor does have a taste for the odd Air Genasi every so often. Gem of Air is a very chaotic item, some times it might work, sometime it might not work but one thing can be guaranteed, something will happen be it good or bad. To activate this item the P.C must make a DC 22 Will roll, if he fails, make another will roll on the greater Air Elemental summon power, if passed, am Air Elemental immediately attacks the wielder, by passing the wielders immunity to Air Elemental attacks. The Gem of Air [B]*Automatic Powers: [/B] The gems wielder is immune to the effects of natural magical air attacks IE Air Elementals, wind based spells and natural winds. [B]*Elemental Protection:[/B] An earth elemental must pass a will DC 22 to attack the Gem of Airs wielder. [B]Lesser Powers:[/B] [B]*Water Breathing:[/B] 3/day at 20 minutes per use. Wielder is immune to poison air and gases while under spells effect. [B]*Fly:[/B] 2/day at 20 minutes per use. Speed 60ft (40 with heavy armor) Maneuverability Good. [B]*Telekinesis:[/B] 1/day as if casted by a 20th level wizard. Will save 19 vs target(s). This power can be used any number of times per a day if the wielder passes a will DC 22 each time after its initial use. Failure shuts the Gem down for 24 hours. [B]*Whirlwind:[/B] 1/day or 3/day if wielder passes a Will DC 22. Target(s) Will DC 22 to save. See PHB pg 301. [B]*Silence:[/B] 2/day, Will DC 22, 20 minutes per use. [B]*Summon Medium Air Elemental:[/B] 1/day, Duration: 20 rounds. [B]*Rings of Silver (minor)[/B] Several swirling rings appear around the Gems wielder when activated 1/day for 20 rounds. Non-magical missiles bounce off harmlessly and Magical Arrows have a 20% of missing. [B]Greater Powers:[/B] [B]*Earthquake:[/B] As per the spell on pg 225 of the PHB [B]*Greater Rings of Silver:[/B] 1/day duration: 20 rounds. Just like the Rings of Silver but with the addition of the following powers: Spells of 4th level (EXCEPTION: Divine spells and divine like abilities) or less cannot pass in or out of the Rings. Any creature trying to enter the same square of the wielder must make a Ref DC 22 of be thrown back 10 feet. Creatures that are thrown back suffer 3d8 damage. [B]*Greater Elder Elemental Summoning:[/B] 1/Month duration 20 rounds. An Elder Air elemental is summoned to do the wielders bidding. CL 20th, Craft Wondrous Item, 300,000GP. [/QUOTE]
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