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*Pathfinder & Starfinder
Artificer; a class running wild?
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<blockquote data-quote="uzagi_akimbo" data-source="post: 1869002" data-attributes="member: 15945"><p>I would like to point out page 287 of the DMG, where it is stated that "the act of writing triggers the prepared spell, making it unavailable for casting until the caster has rested and regained his spells.</p><p></p><p>And while infusions are not spells per se, they "Function just like spells and follow all the rules for spells." ( EbCS page 31 "infusions" ).</p><p>Which, IMHO, reads in conjuction with the SRD rule - "the act of writing triggers the prepared spell (aka infusion) , making it..etc etc."</p><p></p><p></p><p></p><p>From the SRD </p><p>"The creator also needs a fairly quiet, comfortable, and well-lit place in which to work. Any place suitable for preparing spells is suitable for making items. Creating an item requires one day per 1,000 gp in the item’s base price, with a minimum of at least one day. Potions are an exception to this rule; they always take just one day to brew. The character must spend the gold and XP at the beginning of the construction process.</p><p>The caster works for 8 hours each day. He cannot rush the process by working longer each day. But the days need not be consecutive, and the caster can use the rest of his time as he sees fit.</p><p>A character can work on only one item at a time. If a character starts work on a new item, all materials used and XP spent on the under-construction item are wasted."</p><p></p><p>"Only one item at a time". "Fairly quiet, comfortable and well lit place", "Creating an item requires one day per 1,000gp in the item's base price" plus "The caster works for 8 hours a day. He cannot rush the process".</p><p></p><p>So, it's one scroll a day (unless the scroll would cost more than 1000gp to create ), after eight hours work (some may argue/nitpick, that one might use a lesser amount of time, proportional to the worth of any single scroll. House rule territory, that ). Also, the Artificer will possibly/probably require several "Use magic device" rolls to emulate, say a cleric spell (emulate cleric, emulate divine focus, emulate any other components ) when scribing anything not from his very own spell list. And far too many places will be entirely inappropropriate for a spell. Ruin one spell when inscribing = ruin the entire scroll, although an Artificer may just do a re-roll 1/day to help with this, according to the DMG and EbCS, page 32, "last ditch effort".</p><p></p><p>From the SRD concerning "Use Magic Device"</p><p>"Special: You cannot take 10 with this skill."</p><p></p><p>(which is of course superseded by the Artificers special power gained at 13th level "skill mastery" which does allow him to do just that)</p><p></p><p>Still, unless he achieves 13th level, an Artificer faces a lot of rolls for more complicated items - which may be affected by adverse conditions , say , penalties for inappropriate places to conduct his work in ( like in the middle of a snowstorm, dark caves, very wet environments - hard on inks etc. )</p><p></p><p></p><p></p><p></p><p>As for multiple spells on any single scroll - page 237 DMG states that each additional spell on a scroll requires an extra foot in length to fit the spell in - scroll size may therefore limit the number of spells on a single specimen (say, maximum of 3'-6' for any single sheet of vellum, hide or parchment, less for pre-industrial age hand-siffted paper.). Notably, table 7-21 of the DMG limits random scrolls to 1D3 (minor, most common scroll) to a pretty rare 1D6 spells. </p><p>Which would mean, a maximum length of 6'/scroll.</p><p>Also, extra length scrolls may just mean a real hassle when looking for that particular spell far up/down on the scroll (whichever way you roll it up, one end is far inside the roll ). With multiples of the same spell, of course that is less of a problem</p><p></p><p>Any single spell on a scroll is activated singly, one at a time (pages 237 and 238, DMG) - hence no "salvoes" activation of - like 6 fireballs - ll spells on a scroll at once.</p></blockquote><p></p>
[QUOTE="uzagi_akimbo, post: 1869002, member: 15945"] I would like to point out page 287 of the DMG, where it is stated that "the act of writing triggers the prepared spell, making it unavailable for casting until the caster has rested and regained his spells. And while infusions are not spells per se, they "Function just like spells and follow all the rules for spells." ( EbCS page 31 "infusions" ). Which, IMHO, reads in conjuction with the SRD rule - "the act of writing triggers the prepared spell (aka infusion) , making it..etc etc." From the SRD "The creator also needs a fairly quiet, comfortable, and well-lit place in which to work. Any place suitable for preparing spells is suitable for making items. Creating an item requires one day per 1,000 gp in the item’s base price, with a minimum of at least one day. Potions are an exception to this rule; they always take just one day to brew. The character must spend the gold and XP at the beginning of the construction process. The caster works for 8 hours each day. He cannot rush the process by working longer each day. But the days need not be consecutive, and the caster can use the rest of his time as he sees fit. A character can work on only one item at a time. If a character starts work on a new item, all materials used and XP spent on the under-construction item are wasted." "Only one item at a time". "Fairly quiet, comfortable and well lit place", "Creating an item requires one day per 1,000gp in the item's base price" plus "The caster works for 8 hours a day. He cannot rush the process". So, it's one scroll a day (unless the scroll would cost more than 1000gp to create ), after eight hours work (some may argue/nitpick, that one might use a lesser amount of time, proportional to the worth of any single scroll. House rule territory, that ). Also, the Artificer will possibly/probably require several "Use magic device" rolls to emulate, say a cleric spell (emulate cleric, emulate divine focus, emulate any other components ) when scribing anything not from his very own spell list. And far too many places will be entirely inappropropriate for a spell. Ruin one spell when inscribing = ruin the entire scroll, although an Artificer may just do a re-roll 1/day to help with this, according to the DMG and EbCS, page 32, "last ditch effort". From the SRD concerning "Use Magic Device" "Special: You cannot take 10 with this skill." (which is of course superseded by the Artificers special power gained at 13th level "skill mastery" which does allow him to do just that) Still, unless he achieves 13th level, an Artificer faces a lot of rolls for more complicated items - which may be affected by adverse conditions , say , penalties for inappropriate places to conduct his work in ( like in the middle of a snowstorm, dark caves, very wet environments - hard on inks etc. ) As for multiple spells on any single scroll - page 237 DMG states that each additional spell on a scroll requires an extra foot in length to fit the spell in - scroll size may therefore limit the number of spells on a single specimen (say, maximum of 3'-6' for any single sheet of vellum, hide or parchment, less for pre-industrial age hand-siffted paper.). Notably, table 7-21 of the DMG limits random scrolls to 1D3 (minor, most common scroll) to a pretty rare 1D6 spells. Which would mean, a maximum length of 6'/scroll. Also, extra length scrolls may just mean a real hassle when looking for that particular spell far up/down on the scroll (whichever way you roll it up, one end is far inside the roll ). With multiples of the same spell, of course that is less of a problem Any single spell on a scroll is activated singly, one at a time (pages 237 and 238, DMG) - hence no "salvoes" activation of - like 6 fireballs - ll spells on a scroll at once. [/QUOTE]
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