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*Pathfinder & Starfinder
Artificer; a class running wild?
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<blockquote data-quote="Timeboxer" data-source="post: 1870442" data-attributes="member: 21471"><p>Wow, this thread is like a huge ball of confusion. Let's see if I can help.</p><p></p><p></p><p></p><p>I don't think you understand entirely what it means by a "prerequisite" here. A prerequisite, in this case, would be one of the spells that is cast in the creation of the item ("Note that all items have prerequisites in their descriptions....", DMG 282). For instance, <em>Keoghtom's ointment</em> requires the spells <em>cure light wounds</em>, <em>neutralize poison</em>, and <em>remove disease</em> as prerequisites. The prerequisite here is "the requisite spells needed in order to create the magic item," not "the requisite abilities needed in order to cast the spell needed in order to create the magic item" ("An artificer can create a magic item even if he does not have access to the <strong>spells that are prerequisites for the item</strong>, ECS 32, my emphasis). So it's one UMD roll per spell. A scroll obviously needs one spell as its prerequisite.</p><p></p><p>Also, listen to what <strong>UltimaGabe</strong> said. Infusions aren't spent during item creation; in fact, "An artificer's infusions do not meet spell prerequisites for creating magic items," since they're not actually spells (ECS 32).</p><p>Essentially, for the purposes of magic item creation, an artificer can emulate any spell by succeeding at a UMD check, with the caveat that your emulated caster level for this purpose is your artificer level +2. In other words, <em>no actual spell is being cast</em> -- the casting of the spell is <em>emulated</em> by the UMD check. You can emulate any spell of arbitrarily high level if your artificer level is high enough.</p><p></p><p>Finally, I concur with everybody who said that it still takes a day to scribe a (single) spell onto a scroll. But see the infusion <em>spell storing item</em>, and fear the artificer.</p></blockquote><p></p>
[QUOTE="Timeboxer, post: 1870442, member: 21471"] Wow, this thread is like a huge ball of confusion. Let's see if I can help. I don't think you understand entirely what it means by a "prerequisite" here. A prerequisite, in this case, would be one of the spells that is cast in the creation of the item ("Note that all items have prerequisites in their descriptions....", DMG 282). For instance, [i]Keoghtom's ointment[/i] requires the spells [i]cure light wounds[/i], [i]neutralize poison[/i], and [i]remove disease[/i] as prerequisites. The prerequisite here is "the requisite spells needed in order to create the magic item," not "the requisite abilities needed in order to cast the spell needed in order to create the magic item" ("An artificer can create a magic item even if he does not have access to the [b]spells that are prerequisites for the item[/b], ECS 32, my emphasis). So it's one UMD roll per spell. A scroll obviously needs one spell as its prerequisite. Also, listen to what [b]UltimaGabe[/b] said. Infusions aren't spent during item creation; in fact, "An artificer's infusions do not meet spell prerequisites for creating magic items," since they're not actually spells (ECS 32). Essentially, for the purposes of magic item creation, an artificer can emulate any spell by succeeding at a UMD check, with the caveat that your emulated caster level for this purpose is your artificer level +2. In other words, [i]no actual spell is being cast[/i] -- the casting of the spell is [i]emulated[/i] by the UMD check. You can emulate any spell of arbitrarily high level if your artificer level is high enough. Finally, I concur with everybody who said that it still takes a day to scribe a (single) spell onto a scroll. But see the infusion [i]spell storing item[/i], and fear the artificer. [/QUOTE]
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Artificer; a class running wild?
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