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*Pathfinder & Starfinder
Artificer; a class running wild?
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<blockquote data-quote="uzagi_akimbo" data-source="post: 1871084" data-attributes="member: 15945"><p>Should one be agreeing to your point of view - which I am not - but just for posterities sake, then by you view - unsupported by any rules in- or outside the EbCS , this could be quickly worked around by taking the "Practised spellcaster" feat (CD) and multiclassing four level in another class, gaining the best of two worlds. As for the XP-gamble... hmm 825 gp to create means ....hmmm all of 33 XP invested per scroll ? Now, for gaining a one shot 6th level spell into his grubby hands, I think any artificer would invest 33xp, even 66xp or 100xp if need be. Expecially as he gains 100xp as a crafting reserve first thing in 5th level</p><p>That is <strong>IF</strong> your point of view is correct - which I severely doubt. Especially without anything in the rules backing it besides that pretty jumbled example. If you think that this one example contradicts the entire canon of the remaining magic item creation rules, ok, that's your camapaign.</p><p></p><p>UMD failure chance can be lowered even further with some cheap magic items and spells aiding the artificer. Which he has even less of a problem cooking up. That quick skill modifier of +20 can very easily be made into something like +28 etc... I do not want to mention Action Points at this point right now, but these of course provide a more than fair chance to boost any UMD check which just failed by a few points.... Nawh, the poor Artificer isn't in too much of a hard place when creating scrolls.</p><p> </p><p></p><p></p><p>I was aware of the errata, but assumed they left a 25% minimum chance of cost , instead of a 75% chance. They are still worth the investment. Thank for the clarification</p><p> </p><p></p><p></p><p>What is it that makes people miss sentence number 3 from the Infusions descriptions on page 31 EbCS ? </p><p>"They function just like spells and follow all the rules for spells"</p><p></p><p>page 30 has a table of "infusions per level per day at each level of artificer</p><p>page 103 lists the artificer infusions under the heading of spells - and not, like for example the Warlock's Invocations (Completet Arcana), who ARE a distinctly different kind of power from a spell or like Psionic Powers (also something different, inexchangable with spells ) as a totally seperate entry. WotC doesn't, despite going down precisely that road with regard to every "new" form of magic since the XPH. </p><p></p><p>Maybe, they do so because they actually <strong>are</strong> spells, with some specific rules changing their possible targeting and casting duration ? As the infusion description states ? With the name infusion as a distinctive title to indicate their special rules of use - which do not inculde exceptions from item-creation rules ?</p><p></p><p>Overall, this is getting tiring though. As one may safely assume, that a Artificer will not usually go hunting bad guys/adventuring in the middle of an item creation process, and since he can basically only create a single item Per day, one might assume that it is merely a sophistic debate. I just start to wonder who will come up with the clever deduction that "if an infusion is not in fact a spell" - "and not a supernatural power either" - it might actually work within the area of an antimagic shell... etc etc etc etc .</p></blockquote><p></p>
[QUOTE="uzagi_akimbo, post: 1871084, member: 15945"] Should one be agreeing to your point of view - which I am not - but just for posterities sake, then by you view - unsupported by any rules in- or outside the EbCS , this could be quickly worked around by taking the "Practised spellcaster" feat (CD) and multiclassing four level in another class, gaining the best of two worlds. As for the XP-gamble... hmm 825 gp to create means ....hmmm all of 33 XP invested per scroll ? Now, for gaining a one shot 6th level spell into his grubby hands, I think any artificer would invest 33xp, even 66xp or 100xp if need be. Expecially as he gains 100xp as a crafting reserve first thing in 5th level That is [B]IF[/B] your point of view is correct - which I severely doubt. Especially without anything in the rules backing it besides that pretty jumbled example. If you think that this one example contradicts the entire canon of the remaining magic item creation rules, ok, that's your camapaign. UMD failure chance can be lowered even further with some cheap magic items and spells aiding the artificer. Which he has even less of a problem cooking up. That quick skill modifier of +20 can very easily be made into something like +28 etc... I do not want to mention Action Points at this point right now, but these of course provide a more than fair chance to boost any UMD check which just failed by a few points.... Nawh, the poor Artificer isn't in too much of a hard place when creating scrolls. I was aware of the errata, but assumed they left a 25% minimum chance of cost , instead of a 75% chance. They are still worth the investment. Thank for the clarification What is it that makes people miss sentence number 3 from the Infusions descriptions on page 31 EbCS ? "They function just like spells and follow all the rules for spells" page 30 has a table of "infusions per level per day at each level of artificer page 103 lists the artificer infusions under the heading of spells - and not, like for example the Warlock's Invocations (Completet Arcana), who ARE a distinctly different kind of power from a spell or like Psionic Powers (also something different, inexchangable with spells ) as a totally seperate entry. WotC doesn't, despite going down precisely that road with regard to every "new" form of magic since the XPH. Maybe, they do so because they actually [B]are[/B] spells, with some specific rules changing their possible targeting and casting duration ? As the infusion description states ? With the name infusion as a distinctive title to indicate their special rules of use - which do not inculde exceptions from item-creation rules ? Overall, this is getting tiring though. As one may safely assume, that a Artificer will not usually go hunting bad guys/adventuring in the middle of an item creation process, and since he can basically only create a single item Per day, one might assume that it is merely a sophistic debate. I just start to wonder who will come up with the clever deduction that "if an infusion is not in fact a spell" - "and not a supernatural power either" - it might actually work within the area of an antimagic shell... etc etc etc etc . [/QUOTE]
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