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General Tabletop Discussion
*Pathfinder & Starfinder
Artificer; a class running wild?
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<blockquote data-quote="Timeboxer" data-source="post: 1871674" data-attributes="member: 21471"><p>That would be for when there's a non-spell requirement for a magic item, for e.g., "Creator must be good," or some such thing. We're still talking about prerequisites <em>for the item itself</em>, you see. The artificer doesn't have to actually UMD the prerequisites for the <em>spell</em>; the artificer has to UMD the prerequisites for the <em>magic item</em>. This is a subtle but important difference. It means that when the artificer makes a UMD check, you only need one per <em><strong>magic item</strong> prerequisite</em>. <em>Spell</em> prerequisites don't even begin to enter the picture, and I see nothing that suggests that it would, as, again, we have established that "prerequisite" is shorthand for "magic item prerequisite".</p><p></p><p></p><p></p><p>Yes, that would be my attempt at choosing an arbitrary example. There are three UMD checks, one for <em>cure light wounds</em>, one for <em>neutralize poison</em>, and one for <em>remove disease</em>.</p><p></p><p>To pull your clause back in, let's say your evil artificer wants to create <em>celestial armor</em>: Faint transmutation [good]; CL 5th; Craft Magic Arms and Armor, creator must be good, <em>fly</em>; Price 22,400 gp; Cost 12,550 gp + 1,004 XP.</p><p></p><p>In this case, there are two magic item prerequisites: "creator must be good", and "<em>fly</em>". Therefore, you roll Use Magic Device twice: once to emulate <em>fly</em>, and another to emulate having a good alignment -- and it's only at that point does your sentence come into play.</p></blockquote><p></p>
[QUOTE="Timeboxer, post: 1871674, member: 21471"] That would be for when there's a non-spell requirement for a magic item, for e.g., "Creator must be good," or some such thing. We're still talking about prerequisites [i]for the item itself[/i], you see. The artificer doesn't have to actually UMD the prerequisites for the [i]spell[/i]; the artificer has to UMD the prerequisites for the [i]magic item[/i]. This is a subtle but important difference. It means that when the artificer makes a UMD check, you only need one per [i][b]magic item[/b] prerequisite[/i]. [i]Spell[/i] prerequisites don't even begin to enter the picture, and I see nothing that suggests that it would, as, again, we have established that "prerequisite" is shorthand for "magic item prerequisite". Yes, that would be my attempt at choosing an arbitrary example. There are three UMD checks, one for [i]cure light wounds[/i], one for [i]neutralize poison[/i], and one for [i]remove disease[/i]. To pull your clause back in, let's say your evil artificer wants to create [i]celestial armor[/i]: Faint transmutation [good]; CL 5th; Craft Magic Arms and Armor, creator must be good, [i]fly[/i]; Price 22,400 gp; Cost 12,550 gp + 1,004 XP. In this case, there are two magic item prerequisites: "creator must be good", and "[i]fly[/i]". Therefore, you roll Use Magic Device twice: once to emulate [i]fly[/i], and another to emulate having a good alignment -- and it's only at that point does your sentence come into play. [/QUOTE]
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Artificer; a class running wild?
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