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Artificer access to the Arcane spell list
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<blockquote data-quote="Marandahir" data-source="post: 8791224" data-attributes="member: 6803643"><p>I wouldn't remove Necromancy.</p><p></p><p>One of the most important fantasy scientist archetypes not yet explored - and thus key for expansion - is the Mortician/Dr. Frankenstein/tamperer with life and death character. This is a big part of the gothic fantasy that Artificers allow, and necromancer wizard comes at it from a completely different angle (much less magic necromancer a la Kel'Thuzad or the Lich King in WarCraft, much less of these fantasy scientists of classic horror genres). </p><p></p><p>Alternatively, that archetype should enable access to the Necromancy school. But then you lack access to a critical part of your character build until you reach 3rd level and can't reinforce that concept during the trainee levels...</p><p></p><p>Similarly, Botanist or other Biological / Ecological / Environmental Scientist Artificers would want plenty of spells locked behind the Primal spell list. I guess I'd give them freebies for their archetype, or let them choose a handful of those a la magical secrets, but it really feels like these spell lists are hindering key archetypes, and even something like Songs of Restoration really only restore certain spells to the Bard's list, so whatever they do would be limited at most…</p></blockquote><p></p>
[QUOTE="Marandahir, post: 8791224, member: 6803643"] I wouldn't remove Necromancy. One of the most important fantasy scientist archetypes not yet explored - and thus key for expansion - is the Mortician/Dr. Frankenstein/tamperer with life and death character. This is a big part of the gothic fantasy that Artificers allow, and necromancer wizard comes at it from a completely different angle (much less magic necromancer a la Kel'Thuzad or the Lich King in WarCraft, much less of these fantasy scientists of classic horror genres). Alternatively, that archetype should enable access to the Necromancy school. But then you lack access to a critical part of your character build until you reach 3rd level and can't reinforce that concept during the trainee levels... Similarly, Botanist or other Biological / Ecological / Environmental Scientist Artificers would want plenty of spells locked behind the Primal spell list. I guess I'd give them freebies for their archetype, or let them choose a handful of those a la magical secrets, but it really feels like these spell lists are hindering key archetypes, and even something like Songs of Restoration really only restore certain spells to the Bard's list, so whatever they do would be limited at most… [/QUOTE]
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Artificer access to the Arcane spell list
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