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Artificer: Alchemist Impressions
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<blockquote data-quote="UngeheuerLich" data-source="post: 7857828" data-attributes="member: 59057"><p>I think tge alchemist class is the weakest of the subclasses. Maybe random potions should rather be a short rest than long rest ability. Or at least: if you don't have a potion left you can refill it at short rest. </p><p></p><p>On the other hand I don't share your opinion about level 1. At that level the alchemist is quasi a full caster. Cantrips and 2 fkrst level spells. Since he they have armor and weapons like a base cleric and tool proficiencies on top, there is not a lot to complain. 2nd level gives infusions so again, nothing to complain about. </p><p>In the end, the alchemist compares to the other subclasses like the support orriented bard subclasses to the sword bard. </p><p>While you don't do flashy things yourself, your support is quite good. </p><p>A bless potion gives an unconditional +1d4 to all rolls. Feary fire on top and infused magic weapons for the great weapon fighter, and they will deal damage for you. </p><p>I still think the potions are too few (1 potion per spell level would not be that imbalanced actually), but the support is there. </p><p>At level 5 the alchimist has 2 hidden features: the healing word is very powerful: d4+(2 x int) is better than 2d4+int and later it is equal to 3d4+int.</p><p>A flaming spere initially deals +int damage. A nice boost for a level 5 caster. Since it is always prepared it could come in handy. Bot other subclasses don't even have it on the spell list nor do they have a bonus action remaining. </p><p>Here I am unsure if the bonus damage is releated every round or only on initial cast. Probably the latter. I think to make the alchemist more competitive you could change the wording to 1 roll per turn.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 7857828, member: 59057"] I think tge alchemist class is the weakest of the subclasses. Maybe random potions should rather be a short rest than long rest ability. Or at least: if you don't have a potion left you can refill it at short rest. On the other hand I don't share your opinion about level 1. At that level the alchemist is quasi a full caster. Cantrips and 2 fkrst level spells. Since he they have armor and weapons like a base cleric and tool proficiencies on top, there is not a lot to complain. 2nd level gives infusions so again, nothing to complain about. In the end, the alchemist compares to the other subclasses like the support orriented bard subclasses to the sword bard. While you don't do flashy things yourself, your support is quite good. A bless potion gives an unconditional +1d4 to all rolls. Feary fire on top and infused magic weapons for the great weapon fighter, and they will deal damage for you. I still think the potions are too few (1 potion per spell level would not be that imbalanced actually), but the support is there. At level 5 the alchimist has 2 hidden features: the healing word is very powerful: d4+(2 x int) is better than 2d4+int and later it is equal to 3d4+int. A flaming spere initially deals +int damage. A nice boost for a level 5 caster. Since it is always prepared it could come in handy. Bot other subclasses don't even have it on the spell list nor do they have a bonus action remaining. Here I am unsure if the bonus damage is releated every round or only on initial cast. Probably the latter. I think to make the alchemist more competitive you could change the wording to 1 roll per turn. [/QUOTE]
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