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Artificer: Alchemist Impressions
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<blockquote data-quote="Ashrym" data-source="post: 7886755" data-attributes="member: 6750235"><p>Just think....</p><p></p><p>The spell storing item uses the "use an object" action instead of the "cast a spell" action. That means your alchemist can use the extra turn granted by <em>haste</em> to cast <em>Melf's acid arrow</em>. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>The spell storing item can be crazy useful. Fill it with <em>invisibility </em>or <em>alter self</em>, for example. Everyone in the party can use it and each uses his or her own concentration casting the spell individually to bypass the artificer's concentration limit.</p><p></p><p>At that level the alchemist with <em>repulsion shield, enhanced defense</em>, and <em>replicate item: cloak of protection</em> can use an <em>elixir of resilience</em> and cast <em>haste</em> for AC bonuses (self or other PC's). Use <em>ray of sickness</em> in the spell storing item. Spend the hasted turn on <em>ray of sickness</em> for bonus damage and disadvantage on attacks by that opponent. Spam cantrips on the regular turn. For a major encounter that would use two spells (one if the elixir was one of the free ones, more handing out more elixirs) and the spell storing item.</p><p></p><p>At 10th level the artificer has 9 spell slots. At 11th level the artificer has 10 spell slots and 10 spells through the spell storing item, literally doubling spells. The item gives slots comparable to a full caster even if it does not give access to the high levels of spells. It's a really strong ability.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 7886755, member: 6750235"] Just think.... The spell storing item uses the "use an object" action instead of the "cast a spell" action. That means your alchemist can use the extra turn granted by [I]haste[/I] to cast [I]Melf's acid arrow[/I]. ;) The spell storing item can be crazy useful. Fill it with [I]invisibility [/I]or [I]alter self[/I], for example. Everyone in the party can use it and each uses his or her own concentration casting the spell individually to bypass the artificer's concentration limit. At that level the alchemist with [I]repulsion shield, enhanced defense[/I], and [I]replicate item: cloak of protection[/I] can use an [I]elixir of resilience[/I] and cast [I]haste[/I] for AC bonuses (self or other PC's). Use [I]ray of sickness[/I] in the spell storing item. Spend the hasted turn on [I]ray of sickness[/I] for bonus damage and disadvantage on attacks by that opponent. Spam cantrips on the regular turn. For a major encounter that would use two spells (one if the elixir was one of the free ones, more handing out more elixirs) and the spell storing item. At 10th level the artificer has 9 spell slots. At 11th level the artificer has 10 spell slots and 10 spells through the spell storing item, literally doubling spells. The item gives slots comparable to a full caster even if it does not give access to the high levels of spells. It's a really strong ability. [/QUOTE]
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