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Artificer Artillerist / Hexblade Warlock Best Arcane Sniper?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8379139" data-attributes="member: 6704184"><p>Eh, neither I nor any other DM in my group enforces that kind of fiddly restriction. And actually, the bigger crits from non-EB cantrips might make it a build where EB isn’t just clearly better than other ranged attacks cantrips, anyway. Having 3 long range attack cantrips with different damage types will 90% of the time be just as useful as doing force damage, and adv+crit on 19 will make crits noticeably more common. </p><p> </p><p>You lose AB that way, but Invocations are precious. </p><p> </p><p>As for Bladesinger, 6 levels isn’t out of line when your group tends to play out to high levels, and start at level 3. I just wouldn’t want to play a second BS, just to waste its melee coolness on “be even harder to kill” button. </p><p> </p><p>Divination is good for making up for the hit or miss nature of attack spells. Chronurgy is pretty helpful when things go wrong, but twice a day is rough. </p><p> </p><p>War Magic is good for getting the jump, which helps with getting your buffs up/turret out and getting into position before the enemy can flank you or whatever, and the defense boost is also good.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8379139, member: 6704184"] Eh, neither I nor any other DM in my group enforces that kind of fiddly restriction. And actually, the bigger crits from non-EB cantrips might make it a build where EB isn’t just clearly better than other ranged attacks cantrips, anyway. Having 3 long range attack cantrips with different damage types will 90% of the time be just as useful as doing force damage, and adv+crit on 19 will make crits noticeably more common. You lose AB that way, but Invocations are precious. As for Bladesinger, 6 levels isn’t out of line when your group tends to play out to high levels, and start at level 3. I just wouldn’t want to play a second BS, just to waste its melee coolness on “be even harder to kill” button. Divination is good for making up for the hit or miss nature of attack spells. Chronurgy is pretty helpful when things go wrong, but twice a day is rough. War Magic is good for getting the jump, which helps with getting your buffs up/turret out and getting into position before the enemy can flank you or whatever, and the defense boost is also good. [/QUOTE]
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Artificer Artillerist / Hexblade Warlock Best Arcane Sniper?
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