Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Artificer Artillerist / Hexblade Warlock Best Arcane Sniper?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ECMO3" data-source="post: 8458168" data-attributes="member: 7030563"><p>Armor of Shadows is not doing much for you since you have medium armor proficiency as artificer. You can do better with Scale, half plate or if you need to sneak a breastplate. Unless you have a 16 dex you can do just as well with a chain shirt.</p><p></p><p>I think you will be bonus-action starved if you plan on using Curse and Hex regularly. That will cut into your damage substantially. You might actually lose damage using Hex since you give up 2d8 when you cast it and 2d8 every time you move it to a new enemy. If you move it once in combat you will have to hit an extra 5 times to make up for that damage. I might consider giving up Hex completely and taking another spell. Also keep in mind Hex only has a 90 foot range and H. Curse only has a 30 foot range and neither have an attack roll so they don't combine with sniper. Unless I am missing something you can't use them from 240' unless you close first cast it and then run or teleport back.</p><p></p><p>I would go with undead warlock over hexblade for a several reasons. From tier 2 on you will generally get more uses of Form of Dread per day than you will hexblade curse and since it is a long rest recharge there is more flexibility in its use. Form of dread always gives you the temp hps and does not rely on you being down hps already. Finally Form of Dread works at extreme long range and if you land it the enemies can't come any closer (as long as they can see you). The Frightened condition is pretty darn good, especially if you land it on enemies that have not closed for combat, and I think this would be more effective for the extreme range build you are looking for.</p><p></p><p>In general at character creation, I would go with a Wizard over any Warlock for this build. As far as subclasses, Divination, War Magic and Enchantment are all better IMO, in part because it is SAD. That said if you already have your stats and you have a high charisma Warlock is something to consider.</p><p></p><p>Enchantment is particularly powerful in situations where the enemy is close and you have your artillery because you have reliable decent bonus action damage and you can use your action to hypnotic gaze to incapacitate the enemy every turn after you wail him with your cannon. Illusion and transmutation are not schools I generally choose, but you might be able to get some mileage and thematics out of those too with your cannon and making it look like something else or hiding it behind an illusion or making it shoot fire on something that you transmute to make flammable.</p><p></p><p>As you know I am a HUGE fan of bladesinger in general, but I don't particularly like it for this build because IMO that subclass works best when you really focus on melee, to include abilities, spells and ASIs, without that you get a lot of defensive abilities but they are not as powerful and have a higher opportunity cost. For example if you are not going into melee do you really want to spend a bonus action on bladesong when you could blast with your cannon instead? I think War Magic is better as a defensive buff for this particular multiclass. For concentration, the +4 to saves from war magic is more or less equivalent to the concentration save bonus in bladesong, but you don't have to be in bladesong to use it and it works for other saves besides concentration too. I am also not a fan of Evocation here, I think the other schools I mentioned above bring more to this build.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8458168, member: 7030563"] Armor of Shadows is not doing much for you since you have medium armor proficiency as artificer. You can do better with Scale, half plate or if you need to sneak a breastplate. Unless you have a 16 dex you can do just as well with a chain shirt. I think you will be bonus-action starved if you plan on using Curse and Hex regularly. That will cut into your damage substantially. You might actually lose damage using Hex since you give up 2d8 when you cast it and 2d8 every time you move it to a new enemy. If you move it once in combat you will have to hit an extra 5 times to make up for that damage. I might consider giving up Hex completely and taking another spell. Also keep in mind Hex only has a 90 foot range and H. Curse only has a 30 foot range and neither have an attack roll so they don't combine with sniper. Unless I am missing something you can't use them from 240' unless you close first cast it and then run or teleport back. I would go with undead warlock over hexblade for a several reasons. From tier 2 on you will generally get more uses of Form of Dread per day than you will hexblade curse and since it is a long rest recharge there is more flexibility in its use. Form of dread always gives you the temp hps and does not rely on you being down hps already. Finally Form of Dread works at extreme long range and if you land it the enemies can't come any closer (as long as they can see you). The Frightened condition is pretty darn good, especially if you land it on enemies that have not closed for combat, and I think this would be more effective for the extreme range build you are looking for. In general at character creation, I would go with a Wizard over any Warlock for this build. As far as subclasses, Divination, War Magic and Enchantment are all better IMO, in part because it is SAD. That said if you already have your stats and you have a high charisma Warlock is something to consider. Enchantment is particularly powerful in situations where the enemy is close and you have your artillery because you have reliable decent bonus action damage and you can use your action to hypnotic gaze to incapacitate the enemy every turn after you wail him with your cannon. Illusion and transmutation are not schools I generally choose, but you might be able to get some mileage and thematics out of those too with your cannon and making it look like something else or hiding it behind an illusion or making it shoot fire on something that you transmute to make flammable. As you know I am a HUGE fan of bladesinger in general, but I don't particularly like it for this build because IMO that subclass works best when you really focus on melee, to include abilities, spells and ASIs, without that you get a lot of defensive abilities but they are not as powerful and have a higher opportunity cost. For example if you are not going into melee do you really want to spend a bonus action on bladesong when you could blast with your cannon instead? I think War Magic is better as a defensive buff for this particular multiclass. For concentration, the +4 to saves from war magic is more or less equivalent to the concentration save bonus in bladesong, but you don't have to be in bladesong to use it and it works for other saves besides concentration too. I am also not a fan of Evocation here, I think the other schools I mentioned above bring more to this build. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Artificer Artillerist / Hexblade Warlock Best Arcane Sniper?
Top