Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Artificer Balance] Fixing the Wondrous Invention List
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garresh" data-source="post: 6993014" data-attributes="member: 6836323"><p>So as many have noticed, the Wondrous Invention class feature is a bit all over the place. Most of the high level things are completely ridiculous, like a Ring of Jumping requiring level 20. The low levels are mostly okay, but there are some things still out of place, like items which cast 3rd level spells acquired at level 2.</p><p></p><p></p><p>This is an attempt to normalize the power level of the list, while preserving the core concept of the original list. Mostly this new list consists of level adjustments, but some additional magic items have been added, with a focus on "fun" or utility items. Items with combat effects have been avoided for the most part. I've also included a changelog of each change, and an expanded explanation section of why each change was made.</p><p></p><p>New List:</p><p></p><ul> <li data-xf-list-type="ul">2nd Level: Cap of Water Breathing, Helm of Comprehending Languages, Heward's Handy Haversack, Ring of Jumping, Mariner's Armor(Any Light), Sending stones, Wand of Magic Detection</li> <li data-xf-list-type="ul">5th Level: Alchemy Jug, Bag of Holding, Boots of Striding and Springing, Driftglobe, Goggles of Night, Hat of Disguise, Lantern of Revealing, Ring of Swimming, Robe of Useful Items, Rope of Climbing, Wand of Secrets</li> <li data-xf-list-type="ul">10th Level: Chime of Opening, Decanter of Endless Water, Eyes of Minute Seeing, Folding Boat, Gloves of Missile Snaring, Saddle of the Cavalier, Sending Stones</li> <li data-xf-list-type="ul">15th Level: Bag of Beans, Bracers of Archery, Brooch of Shielding, Broom of Flying, Periapt of Wound Closure, Ring of X-Ray Vision, Slippers of Spider Climbing</li> <li data-xf-list-type="ul">20th Level: Apparatus of Kwalish, Eyes of the Eagle, Gem of Brightness, Gloves of Swimming and Climbing, Ring of Mind Shielding, Wings of Flying</li> </ul><p></p><p></p><p></p><p>Changelog:</p><p></p><p></p><p></p><p>Explanation of Level Changes:</p><p></p><ul> <li data-xf-list-type="ul">Bag of Beans is an oddity, as it has a lot of things of weird effects, marginal utility, or just things that need to be managed. I'm bumping this to 15 not because of any amazingly OP effects, but because it has the potential to give a DM headaches, and I'd rather put that towards the higher end.</li> <li data-xf-list-type="ul">Bag of Holding is strictly superior to heward's handy haversake, so they are switched and brought closer together.</li> <li data-xf-list-type="ul">Boots of Striding and Springing are basically jump boots, with the added bonus of not being slowed by heavy armor or encumberance. This is extremely situational, however.</li> <li data-xf-list-type="ul">Driftglobe allows you to cast a 3rd level spell once a day, which allows you to dispel magical darkness. Far too powerful for a 2nd level character when it comes up. But it's also pretty meh the rest of the time. Up to 5th.</li> <li data-xf-list-type="ul">Goggles of Night essentially equates to a Darkvision spell, which is 2nd level. While not amazingly strong, the always-on part makes this worthy of 5th level.</li> <li data-xf-list-type="ul">Gloves of missile snaring are combat gear, but the somewhat situational nature of it means its probably okay to slide down to level 10.</li> <li data-xf-list-type="ul">Hat of Disguise is awesome, but not level 15 awesome.</li> <li data-xf-list-type="ul">Helm of Comprehending Languages is basically just a 1st level spell at will. It has some utility, but its really worth of the weakest tier.</li> <li data-xf-list-type="ul">Ring of Jumping allows you to cast one of the least used 1st level spells at will. Such potency! Dropped to bottom level.</li> <li data-xf-list-type="ul">Wand of Magic Detection is essentially the warlock invocation, but tied to an item. Not game breaking, as the spell itself is a ritual anyways when cast by many.</li> </ul><p></p><p></p><p></p><p>Explanation of New Additions:</p><p></p><ul> <li data-xf-list-type="ul">Apparatus of Kwalish comes in at a time when its potency is not that important. What matters is that it's a tank.</li> <li data-xf-list-type="ul">Gloves of Thievery are really nice, but they're a thematic fit for an artificer, so popping them in at 15 makes for a good high level perk.</li> <li data-xf-list-type="ul">Mariner's Armor serves to flesh out the low level bracket, as it is basically a worse ring of swimming, but provides the option if wanted at a low level.</li> <li data-xf-list-type="ul">Periapt of Wound Closure is another item with combat utility which doesn't directly boost any combat stats. It also has some thematic fitting. The idea of a pendant or magical construct sustaining you when you go down? That's pretty artificer to me.</li> <li data-xf-list-type="ul">Ring of X-Ray Vision is rare, but situationally useful, and limited by your exhaustion. Seems a nice thematic addition at level 15.</li> <li data-xf-list-type="ul">Saddle of the Cavalier definitely is a combat focused item, but its potency in a given campaign or build is incredibly variable. Even at its peak, it can be considered somewhat situational.</li> </ul></blockquote><p></p>
[QUOTE="Garresh, post: 6993014, member: 6836323"] So as many have noticed, the Wondrous Invention class feature is a bit all over the place. Most of the high level things are completely ridiculous, like a Ring of Jumping requiring level 20. The low levels are mostly okay, but there are some things still out of place, like items which cast 3rd level spells acquired at level 2. This is an attempt to normalize the power level of the list, while preserving the core concept of the original list. Mostly this new list consists of level adjustments, but some additional magic items have been added, with a focus on "fun" or utility items. Items with combat effects have been avoided for the most part. I've also included a changelog of each change, and an expanded explanation section of why each change was made. New List: [LIST] [*]2nd Level: Cap of Water Breathing, Helm of Comprehending Languages, Heward's Handy Haversack, Ring of Jumping, Mariner's Armor(Any Light), Sending stones, Wand of Magic Detection [*]5th Level: Alchemy Jug, Bag of Holding, Boots of Striding and Springing, Driftglobe, Goggles of Night, Hat of Disguise, Lantern of Revealing, Ring of Swimming, Robe of Useful Items, Rope of Climbing, Wand of Secrets [*]10th Level: Chime of Opening, Decanter of Endless Water, Eyes of Minute Seeing, Folding Boat, Gloves of Missile Snaring, Saddle of the Cavalier, Sending Stones [*]15th Level: Bag of Beans, Bracers of Archery, Brooch of Shielding, Broom of Flying, Periapt of Wound Closure, Ring of X-Ray Vision, Slippers of Spider Climbing [*]20th Level: Apparatus of Kwalish, Eyes of the Eagle, Gem of Brightness, Gloves of Swimming and Climbing, Ring of Mind Shielding, Wings of Flying [/LIST] Changelog: Explanation of Level Changes: [LIST] [*]Bag of Beans is an oddity, as it has a lot of things of weird effects, marginal utility, or just things that need to be managed. I'm bumping this to 15 not because of any amazingly OP effects, but because it has the potential to give a DM headaches, and I'd rather put that towards the higher end. [*]Bag of Holding is strictly superior to heward's handy haversake, so they are switched and brought closer together. [*]Boots of Striding and Springing are basically jump boots, with the added bonus of not being slowed by heavy armor or encumberance. This is extremely situational, however. [*]Driftglobe allows you to cast a 3rd level spell once a day, which allows you to dispel magical darkness. Far too powerful for a 2nd level character when it comes up. But it's also pretty meh the rest of the time. Up to 5th. [*]Goggles of Night essentially equates to a Darkvision spell, which is 2nd level. While not amazingly strong, the always-on part makes this worthy of 5th level. [*]Gloves of missile snaring are combat gear, but the somewhat situational nature of it means its probably okay to slide down to level 10. [*]Hat of Disguise is awesome, but not level 15 awesome. [*]Helm of Comprehending Languages is basically just a 1st level spell at will. It has some utility, but its really worth of the weakest tier. [*]Ring of Jumping allows you to cast one of the least used 1st level spells at will. Such potency! Dropped to bottom level. [*]Wand of Magic Detection is essentially the warlock invocation, but tied to an item. Not game breaking, as the spell itself is a ritual anyways when cast by many. [/LIST] Explanation of New Additions: [LIST] [*]Apparatus of Kwalish comes in at a time when its potency is not that important. What matters is that it's a tank. [*]Gloves of Thievery are really nice, but they're a thematic fit for an artificer, so popping them in at 15 makes for a good high level perk. [*]Mariner's Armor serves to flesh out the low level bracket, as it is basically a worse ring of swimming, but provides the option if wanted at a low level. [*]Periapt of Wound Closure is another item with combat utility which doesn't directly boost any combat stats. It also has some thematic fitting. The idea of a pendant or magical construct sustaining you when you go down? That's pretty artificer to me. [*]Ring of X-Ray Vision is rare, but situationally useful, and limited by your exhaustion. Seems a nice thematic addition at level 15. [*]Saddle of the Cavalier definitely is a combat focused item, but its potency in a given campaign or build is incredibly variable. Even at its peak, it can be considered somewhat situational. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Artificer Balance] Fixing the Wondrous Invention List
Top