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[Artificer Balance] Fixing the Wondrous Invention List
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<blockquote data-quote="Blue" data-source="post: 6993083" data-attributes="member: 20564"><p>Staying within their design space I like what you are doing.</p><p></p><p>But my main problems with Wondrous Invention are that I just don't like the design space they have chosen for it.</p><p></p><p>1. The lists aren't future proofed to handle new items. Whether playing AL with a specific set of new items for the adventure or new books of crunch, this will obsolete itself. Something with guidelines would work, but that might need a base more than rarity such as cost.</p><p></p><p>2. It is something that DMs need to consider if they don't run default magic items, or don't run default amounts of magic items. If they runa game where anyoen can walk down to the corner store and by a bag of holding, getting ti for a class feature is not much. If they want little items the opposite problem where this "grand magic" could the target of every thief and unscrupulous noble about.</p><p></p><p>3. I wish for a class feature it was treated more like a class feature. I wish it neede to stay with you - perhaps you needed to maintain it. So you can't sell it or give it to someone not traveling with you, but also if it's taken by force or disenchanted you can make a new one - it's the only class feature you can lose. </p><p></p><p>3a. Along the same lines, picking a Bag of Holding at 3rd might be great until it's such a part of your character that at 10th when you'd rather upgrade to the Heward's Handy Haversack - only to find out you've just obsoleted your third level choice. If you had to maintain but could remake, perhaps you could also switch out. I have fond memories of an Artificer several editions ago making wands and such specifically for the adventure were were planning to do - love to be able to take some time and coin and swap out.</p><p></p><p>3b. Social contacts need to be carefully watched. "But you already have a magic item and I don't" during times to split items. If it's a class feature that can't be given away and is more "morphic" that's more visible.</p></blockquote><p></p>
[QUOTE="Blue, post: 6993083, member: 20564"] Staying within their design space I like what you are doing. But my main problems with Wondrous Invention are that I just don't like the design space they have chosen for it. 1. The lists aren't future proofed to handle new items. Whether playing AL with a specific set of new items for the adventure or new books of crunch, this will obsolete itself. Something with guidelines would work, but that might need a base more than rarity such as cost. 2. It is something that DMs need to consider if they don't run default magic items, or don't run default amounts of magic items. If they runa game where anyoen can walk down to the corner store and by a bag of holding, getting ti for a class feature is not much. If they want little items the opposite problem where this "grand magic" could the target of every thief and unscrupulous noble about. 3. I wish for a class feature it was treated more like a class feature. I wish it neede to stay with you - perhaps you needed to maintain it. So you can't sell it or give it to someone not traveling with you, but also if it's taken by force or disenchanted you can make a new one - it's the only class feature you can lose. 3a. Along the same lines, picking a Bag of Holding at 3rd might be great until it's such a part of your character that at 10th when you'd rather upgrade to the Heward's Handy Haversack - only to find out you've just obsoleted your third level choice. If you had to maintain but could remake, perhaps you could also switch out. I have fond memories of an Artificer several editions ago making wands and such specifically for the adventure were were planning to do - love to be able to take some time and coin and swap out. 3b. Social contacts need to be carefully watched. "But you already have a magic item and I don't" during times to split items. If it's a class feature that can't be given away and is more "morphic" that's more visible. [/QUOTE]
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