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Artificer Class 5e Homebrew
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<blockquote data-quote="Shrimpboy107" data-source="post: 6612781" data-attributes="member: 6794809"><p>Why thank you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Yes, making a potion no matter what costs craft reserve corresponding to the rarity of the potion. This craft reserve remains used until a long rest after the destruction or ingestion of said potion. For example, a potion of healing costs 1 point of craft reserve to make during a short rest. I have my maximum craft reserve pool reduced by this one until I decide to drink it or it breaks. I drink my healing potion a few days later and I get my 1 point of craft reserve back after my long rest.</p><p></p><p>That's why I made certain infusions once per rest. But I feel this class does break the concentration limit quite a lot already with how the potions work. You have a Haste potion, Invulnerability potion, Invisibility potion, Giant Strength potions, all that don't require concentration and you have access to wands, rods, scrolls, and infusions that do force you to use your concentration. If a few more people a for the idea of spending craft reserve for reusing an infusion, I can see coming up with a system to implement it.</p><p></p><p>Yeah, the Schematic's Binder was modeled so that it retains versatility, but not unlimited versatility like the game breaking 3.5e Artificer. I wanted it to be able to mimic any spell the player wanted and gain access to whatever spell the DM wanted to throw at them via scrolls and what not, but giving them the ability to mimic every available spell with an Arcana check just seems a little too strong.</p><p></p><p>That is a good question. The problem with permanent item creation in 5e is that the rules about it are so vague, so it's very DM dependent. That's why we added Spell and Potion schematics to be acquired by leveling up instead of just magic item formulas, because that why the class can still function on its own without any DM dependency OR it can be very DM reliant and give awesome quest ideas (finding a heart of a dragon to make a dragon slayer sword). So for this question, I would say bring it up to your DM and see what he/she thinks about working with you for item creation and reverse engineering and so forth.</p></blockquote><p></p>
[QUOTE="Shrimpboy107, post: 6612781, member: 6794809"] Why thank you. :) Yes, making a potion no matter what costs craft reserve corresponding to the rarity of the potion. This craft reserve remains used until a long rest after the destruction or ingestion of said potion. For example, a potion of healing costs 1 point of craft reserve to make during a short rest. I have my maximum craft reserve pool reduced by this one until I decide to drink it or it breaks. I drink my healing potion a few days later and I get my 1 point of craft reserve back after my long rest. That's why I made certain infusions once per rest. But I feel this class does break the concentration limit quite a lot already with how the potions work. You have a Haste potion, Invulnerability potion, Invisibility potion, Giant Strength potions, all that don't require concentration and you have access to wands, rods, scrolls, and infusions that do force you to use your concentration. If a few more people a for the idea of spending craft reserve for reusing an infusion, I can see coming up with a system to implement it. Yeah, the Schematic's Binder was modeled so that it retains versatility, but not unlimited versatility like the game breaking 3.5e Artificer. I wanted it to be able to mimic any spell the player wanted and gain access to whatever spell the DM wanted to throw at them via scrolls and what not, but giving them the ability to mimic every available spell with an Arcana check just seems a little too strong. That is a good question. The problem with permanent item creation in 5e is that the rules about it are so vague, so it's very DM dependent. That's why we added Spell and Potion schematics to be acquired by leveling up instead of just magic item formulas, because that why the class can still function on its own without any DM dependency OR it can be very DM reliant and give awesome quest ideas (finding a heart of a dragon to make a dragon slayer sword). So for this question, I would say bring it up to your DM and see what he/she thinks about working with you for item creation and reverse engineering and so forth. [/QUOTE]
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