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Artificer Class 5e Homebrew
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<blockquote data-quote="hardvice" data-source="post: 6667268" data-attributes="member: 6777838"><p>Cool, thanks. Very excited to try this class out. </p><p></p><p>The only other ones that have me a bit worried are the at-will infusions. Lubricant is only a first-level spell, though, and isn't as powerful as some of the at-will Warlock stuff like Armor of Shadows -- and like most of the warlock at-wills, it's kind of situationally useful. Shouldn't be a problem. </p><p></p><p>Elemental Infusion and Enhance Weapon might be trickier -- they're higher level spells and have a direct effect on damage output. That said, they are exactly what an artificer should be able to do. And I'm not sure limited uses would work at all. Uses per short rest might not even matter because they have long durations; uses per long rest would feel like taking away too much of what an artificer's about.</p><p></p><p>In the case of Elemental Infusion, it feels weird to let a 5th level character cast a 3rd-level spell at will. Mechanically, it's not as powerful as some ways to add damage at that level, like Smite, battlemaster maneuvers, or bardic Combat Inspiration, though those have limited uses and affect only a single attack. But it requires concentration, and those don't. That at least keeps the artificer from buffing the entire party's weapons before every fight. </p><p></p><p>Will have to see how it plays out.</p></blockquote><p></p>
[QUOTE="hardvice, post: 6667268, member: 6777838"] Cool, thanks. Very excited to try this class out. The only other ones that have me a bit worried are the at-will infusions. Lubricant is only a first-level spell, though, and isn't as powerful as some of the at-will Warlock stuff like Armor of Shadows -- and like most of the warlock at-wills, it's kind of situationally useful. Shouldn't be a problem. Elemental Infusion and Enhance Weapon might be trickier -- they're higher level spells and have a direct effect on damage output. That said, they are exactly what an artificer should be able to do. And I'm not sure limited uses would work at all. Uses per short rest might not even matter because they have long durations; uses per long rest would feel like taking away too much of what an artificer's about. In the case of Elemental Infusion, it feels weird to let a 5th level character cast a 3rd-level spell at will. Mechanically, it's not as powerful as some ways to add damage at that level, like Smite, battlemaster maneuvers, or bardic Combat Inspiration, though those have limited uses and affect only a single attack. But it requires concentration, and those don't. That at least keeps the artificer from buffing the entire party's weapons before every fight. Will have to see how it plays out. [/QUOTE]
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