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Artificer Class 5e Homebrew
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<blockquote data-quote="hardvice" data-source="post: 6667278" data-attributes="member: 6777838"><p>Maybe there's a way to use craft reserve for enhance weapon and elemental infusion. After all, they're temporary magic items, albeit not scrolls or potions. </p><p></p><p>Something like "As an action, you can imbue a nonmagical weapon you touch with magical energy. Spend two points from your craft reserve; for 1 hour, the weapon is magical and gains a +1 bonus to attack and damage rolls. At 7th level, you can spend 3 points to grant a +2 bonus, and at 11th level, you can spend 4 points to grant a +3 bonus." </p><p></p><p>That removes the concentration limit, which means you *can* buff the whole party at once -- but you're going to burn through your craft reserve in no time if you do. It also gives a character who isn't all that interested in making scrolls or potions (like a selfish Warforged battle engineer) something to do with those points.</p></blockquote><p></p>
[QUOTE="hardvice, post: 6667278, member: 6777838"] Maybe there's a way to use craft reserve for enhance weapon and elemental infusion. After all, they're temporary magic items, albeit not scrolls or potions. Something like "As an action, you can imbue a nonmagical weapon you touch with magical energy. Spend two points from your craft reserve; for 1 hour, the weapon is magical and gains a +1 bonus to attack and damage rolls. At 7th level, you can spend 3 points to grant a +2 bonus, and at 11th level, you can spend 4 points to grant a +3 bonus." That removes the concentration limit, which means you *can* buff the whole party at once -- but you're going to burn through your craft reserve in no time if you do. It also gives a character who isn't all that interested in making scrolls or potions (like a selfish Warforged battle engineer) something to do with those points. [/QUOTE]
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