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Artificer Class 5e Homebrew
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<blockquote data-quote="hardvice" data-source="post: 6668966" data-attributes="member: 6777838"><p>Yeah, I'm going back and forth. The craft point limit is low enough that I don't think scrolls and potions are likely to be too overpowering (though the potentially unlimited spell list makes me wonder if they will be). </p><p></p><p>The stronger at-wills still feel wrong, but realistically, Magic Weapon and Elemental Weapon are a much bigger deal in a setting where magic items are fairly scarce… but such a setting is pretty unlikely to have artificers. With that plus concentration, I'm a lot less worried about them.</p><p></p><p>Your point about Reboot is a good one. Even if the net result is the same as Spare the Dying, the fact that it can affect constructs is a big change. (Of course, if it can only affect living constructs, it's actually weaker than STD). That said, the most likely non-Warforged target is the Master Maker's homunculus; other than that, it's kind of situationally useful. And infusions known themselves are a limited enough resource that I doubt many non-Warforged, non-Master Makers will even bother with it. </p><p></p><p>Honestly, I really won't know about the balance on this one until I try it, I think.</p></blockquote><p></p>
[QUOTE="hardvice, post: 6668966, member: 6777838"] Yeah, I'm going back and forth. The craft point limit is low enough that I don't think scrolls and potions are likely to be too overpowering (though the potentially unlimited spell list makes me wonder if they will be). The stronger at-wills still feel wrong, but realistically, Magic Weapon and Elemental Weapon are a much bigger deal in a setting where magic items are fairly scarce… but such a setting is pretty unlikely to have artificers. With that plus concentration, I'm a lot less worried about them. Your point about Reboot is a good one. Even if the net result is the same as Spare the Dying, the fact that it can affect constructs is a big change. (Of course, if it can only affect living constructs, it's actually weaker than STD). That said, the most likely non-Warforged target is the Master Maker's homunculus; other than that, it's kind of situationally useful. And infusions known themselves are a limited enough resource that I doubt many non-Warforged, non-Master Makers will even bother with it. Honestly, I really won't know about the balance on this one until I try it, I think. [/QUOTE]
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