Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Artificer Class, Revised: Rip Me A New One
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RealAlHazred" data-source="post: 6749795" data-attributes="member: 25818"><p><strong>Originally posted by rampant:</strong></p><p></p><p>I think the call to ditch the check for SSI may have been in the other thread. The point is that it's a bad idea </p><p> </p><p>You've explained a bunch of stuff about the weapon and armor augments, I don't see where you explained that aspect specifically. You go on about cantrips and energy types and all sorts of stuff, but I don't see where you explain why that translates into burning craft reserve for the day. And yes I call it a daily because using (at least before level 9) is on a daily limit. If you could use it five times per day, I would call it a daily, because that's the clock it's on. </p><p> </p><p>As for the SSI spells You're the one who decided to junk the spell slot cost. I just thought the craft reserve cost was a bit prohibitive especially since they were already paying the spell slot cost. I was thinking that you could lower it a bit so that keeping a fully up-casted spell stored away somewhere for emergencies wasn't gonna bleed you dry. I'm looking at the original 3.5 artificer and I don't see a spell storing power anywhere, much less one that requires a check. Also 23 spells known is far from a small number, also I never said it had to be a small number just not a theoretically infinite one where they don't pay opportunity costs to learn new ones. </p><p> </p><p>Of course that's not even getting into how hard you're trying to make the artificer a wonky primary caster instead of a support monster. Potions are nice and all but not enough to carry the class, SSI can only be used by the artificer himself, and the infusions are just normal spells essentially. Scrolls and SSI are the real hook for the class and they can't even use them properly, well that's a bit unfair to scrolls I guess since they were always designed to be caster specific, but SSI is where your artificer could really have made a name for itself and because you force the artificer to cast his own SSI spells you loose that potential. If the Artificer could hand out a few spells stored in items before a fight and let his allies trigger them it would be amazing. Which is why you need the spell slot cost to be honest.</p><p> </p><p>The most terrifying artificers were never the ones with the rods of railgun, or the buffed out god armor that made them +50 at everything. The really scary hammerjockies were the ones that remembered what an artificer was for: Party Enhancement. </p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6749795, member: 25818"] [b]Originally posted by rampant:[/b] I think the call to ditch the check for SSI may have been in the other thread. The point is that it's a bad idea You've explained a bunch of stuff about the weapon and armor augments, I don't see where you explained that aspect specifically. You go on about cantrips and energy types and all sorts of stuff, but I don't see where you explain why that translates into burning craft reserve for the day. And yes I call it a daily because using (at least before level 9) is on a daily limit. If you could use it five times per day, I would call it a daily, because that's the clock it's on. As for the SSI spells You're the one who decided to junk the spell slot cost. I just thought the craft reserve cost was a bit prohibitive especially since they were already paying the spell slot cost. I was thinking that you could lower it a bit so that keeping a fully up-casted spell stored away somewhere for emergencies wasn't gonna bleed you dry. I'm looking at the original 3.5 artificer and I don't see a spell storing power anywhere, much less one that requires a check. Also 23 spells known is far from a small number, also I never said it had to be a small number just not a theoretically infinite one where they don't pay opportunity costs to learn new ones. Of course that's not even getting into how hard you're trying to make the artificer a wonky primary caster instead of a support monster. Potions are nice and all but not enough to carry the class, SSI can only be used by the artificer himself, and the infusions are just normal spells essentially. Scrolls and SSI are the real hook for the class and they can't even use them properly, well that's a bit unfair to scrolls I guess since they were always designed to be caster specific, but SSI is where your artificer could really have made a name for itself and because you force the artificer to cast his own SSI spells you loose that potential. If the Artificer could hand out a few spells stored in items before a fight and let his allies trigger them it would be amazing. Which is why you need the spell slot cost to be honest. The most terrifying artificers were never the ones with the rods of railgun, or the buffed out god armor that made them +50 at everything. The really scary hammerjockies were the ones that remembered what an artificer was for: Party Enhancement. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Artificer Class, Revised: Rip Me A New One
Top