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Artificer Class, Revised: Rip Me A New One
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<blockquote data-quote="RealAlHazred" data-source="post: 6749807" data-attributes="member: 25818"><p><strong>Originally posted by Tempest_Stormwind:</strong></p><p></p><p>Here's why it breaks the action economy: It allows you to spend other people's actions to cast your spells. In effect, this quadruples your output as a spellcaster - and a spellcaster drawing from any spell list. That's an action economy breaker.</p><p> </p><p>It's also a buff breaker, because the fighter (Con-dependent, Con-proficient, normally doesn't have any use for his concentration) can pick up your buff SSI, and boom, you've got an extra concentration slot. You worry about having access to spells from multiple lists breaking the game, then take something with access to multiple lists and double or triple the number of concentration spells which can run at the same time. </p><p> </p><p>Your system puts a noose on the artificer's versatility (its signature feel - see Goal 2) and simultaneously turns SSI into "everyone on the team can now cast and concentrate on any spell I want", bound only by the limits of the artificer's spells known (which dramatically changes how the artificer plays - he's supposed to <em>buff</em> the team, not transform them all into magicians). </p><p> </p><p>And whether something is listed as a class feature or a signature spell is a matter of degree. Look at the arcane trickster and mage hand (in any edition). Compare Wild Shape and Polymorph (again, in any edition). </p><p> </p><p> </p><p> </p><p>Also, normal wizards cast with perfect reliability - they say they're casting a spell and the spell happens (barring a counterspell, but that's a corner case). In your system, you say you're using an SSI, and the SSI triggers. That's perfect reliability. </p><p> </p><p> </p><p>I'll be making the shift from features to infusions on the augments tomorrow. Any comments on that?</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6749807, member: 25818"] [b]Originally posted by Tempest_Stormwind:[/b] Here's why it breaks the action economy: It allows you to spend other people's actions to cast your spells. In effect, this quadruples your output as a spellcaster - and a spellcaster drawing from any spell list. That's an action economy breaker. It's also a buff breaker, because the fighter (Con-dependent, Con-proficient, normally doesn't have any use for his concentration) can pick up your buff SSI, and boom, you've got an extra concentration slot. You worry about having access to spells from multiple lists breaking the game, then take something with access to multiple lists and double or triple the number of concentration spells which can run at the same time. Your system puts a noose on the artificer's versatility (its signature feel - see Goal 2) and simultaneously turns SSI into "everyone on the team can now cast and concentrate on any spell I want", bound only by the limits of the artificer's spells known (which dramatically changes how the artificer plays - he's supposed to [i]buff[/i] the team, not transform them all into magicians). And whether something is listed as a class feature or a signature spell is a matter of degree. Look at the arcane trickster and mage hand (in any edition). Compare Wild Shape and Polymorph (again, in any edition). Also, normal wizards cast with perfect reliability - they say they're casting a spell and the spell happens (barring a counterspell, but that's a corner case). In your system, you say you're using an SSI, and the SSI triggers. That's perfect reliability. I'll be making the shift from features to infusions on the augments tomorrow. Any comments on that? [/QUOTE]
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