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General Tabletop Discussion
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Artificer Class, Revised: Rip Me A New One
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<blockquote data-quote="RealAlHazred" data-source="post: 6749814" data-attributes="member: 25818"><p><strong>Originally posted by Tempest_Stormwind:</strong></p><p></p><p>Expanding your spellbook is <em>much</em> harder in this edition because scrolls aren't available for purchase. As such, giving out spells for free has a bigger impact of what you can accomplish than having an expandable spellbook. I still think you're conflating "spellbook" with "infinite".</p><p> </p><p></p><p>....Did you not notice I'm proposing almost <em>exactly</em> that as the next revision, and asking for feedback?</p><p> </p><p></p><p>But it does mean that if only one person could throw a grenade before (and thus there's only one grenade being thrown in a round), now there are four or five grenades being thrown in a round.</p><p></p><p>Not their "whole" point. A substantial part of it, but not in the way you're speaking about. </p><p></p><p>For which, again, I point you to the alchemists' guild. Or Imbue Scrolls, which is available much sooner but doesn't expand to the fighter (rather, it gives you the same force multiplier effect you're asking about, except with a more logical limiter in that only spellcasters start hucking them around. This even has the same limit you're talking about in that it's limited by craft reserve, though it's on long-rest recovery.)</p><p> </p><p>The "something besides casting" as presented above is craft reserve, which lets them build items. Some are very long-lasting and can be used by others; these have long-rest recovery. Others are temporary (as shown by the SSI effect; this was one of the reasons it was pitched as a feature. The augmentations also fall under this category, but honestly I'm most satisfied with them as presented in the most recent reply, as infusions with a couple interface class features), which is on a short-rest recharge (but can tap into spell levels if you wish). </p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6749814, member: 25818"] [b]Originally posted by Tempest_Stormwind:[/b] Expanding your spellbook is [i]much[/i] harder in this edition because scrolls aren't available for purchase. As such, giving out spells for free has a bigger impact of what you can accomplish than having an expandable spellbook. I still think you're conflating "spellbook" with "infinite". ....Did you not notice I'm proposing almost [i]exactly[/i] that as the next revision, and asking for feedback? But it does mean that if only one person could throw a grenade before (and thus there's only one grenade being thrown in a round), now there are four or five grenades being thrown in a round. Not their "whole" point. A substantial part of it, but not in the way you're speaking about. For which, again, I point you to the alchemists' guild. Or Imbue Scrolls, which is available much sooner but doesn't expand to the fighter (rather, it gives you the same force multiplier effect you're asking about, except with a more logical limiter in that only spellcasters start hucking them around. This even has the same limit you're talking about in that it's limited by craft reserve, though it's on long-rest recovery.) The "something besides casting" as presented above is craft reserve, which lets them build items. Some are very long-lasting and can be used by others; these have long-rest recovery. Others are temporary (as shown by the SSI effect; this was one of the reasons it was pitched as a feature. The augmentations also fall under this category, but honestly I'm most satisfied with them as presented in the most recent reply, as infusions with a couple interface class features), which is on a short-rest recharge (but can tap into spell levels if you wish). [/QUOTE]
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