Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Artificer Class, Revised: Rip Me A New One
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RealAlHazred" data-source="post: 6749833" data-attributes="member: 25818"><p><strong>Originally posted by rampant:</strong></p><p></p><p>Prototype was garbage, Infuse arcane device is what I'm talking about.</p><p> </p><p>Basically I just don't want Artificers to be maintaining a tons of buffs at a time, the ability to maintain 1 or two extra buffs, especially specific buffs, isn't a huge deal but I want to avoid letting it get out of hand. Nuking the number of buffs a mage could have running at once is one of the things 5e did right.</p><p> </p><p>My last wizard? I assume you don't mean 4e because they had sensibly bounded spell books, so it's been a while (was not a fan of 3e caster classes prior to the warlock to be honest), hmmmmm that's probably the rogue-wizard MC, He started off with a level in or two in rogue and had so much fun with use magic device that he decided to be a real wizard. So he picked up his first level in wizard and began filching spells and scrolls left and right, by the time he reached 5th level effective wizard (he eventually went arcane trickster) he was getting close to needing another spell book, besides the extra copy he kept in case someone jacked his main tome, it would have been more but back in 3e you had other stuff to spend gold on. To say nothing of how in parties with multiple wizards they always choose different spells on level up and traded, thus doubling their spells known.</p><p> </p><p>Simply put it doesn't matter that not every wizard can get a huge number of extra spells known this way. The fact that the class allows them to gain additional powers known without paying an opportunity cost is broken as hell. Not as bad as most of your divine casters mind you, but still busted and requires DM enforcement to balance, which is the same as being unbalanced. The Artificer is multiple times worse since he's not just picking off a specific list but any spell in the game.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6749833, member: 25818"] [b]Originally posted by rampant:[/b] Prototype was garbage, Infuse arcane device is what I'm talking about. Basically I just don't want Artificers to be maintaining a tons of buffs at a time, the ability to maintain 1 or two extra buffs, especially specific buffs, isn't a huge deal but I want to avoid letting it get out of hand. Nuking the number of buffs a mage could have running at once is one of the things 5e did right. My last wizard? I assume you don't mean 4e because they had sensibly bounded spell books, so it's been a while (was not a fan of 3e caster classes prior to the warlock to be honest), hmmmmm that's probably the rogue-wizard MC, He started off with a level in or two in rogue and had so much fun with use magic device that he decided to be a real wizard. So he picked up his first level in wizard and began filching spells and scrolls left and right, by the time he reached 5th level effective wizard (he eventually went arcane trickster) he was getting close to needing another spell book, besides the extra copy he kept in case someone jacked his main tome, it would have been more but back in 3e you had other stuff to spend gold on. To say nothing of how in parties with multiple wizards they always choose different spells on level up and traded, thus doubling their spells known. Simply put it doesn't matter that not every wizard can get a huge number of extra spells known this way. The fact that the class allows them to gain additional powers known without paying an opportunity cost is broken as hell. Not as bad as most of your divine casters mind you, but still busted and requires DM enforcement to balance, which is the same as being unbalanced. The Artificer is multiple times worse since he's not just picking off a specific list but any spell in the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Artificer Class, Revised: Rip Me A New One
Top