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Artificer Class, Revised: Rip Me A New One
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<blockquote data-quote="RealAlHazred" data-source="post: 6749838" data-attributes="member: 25818"><p><strong>Originally posted by rampant:</strong></p><p></p><p>Yes scrolls would LIKELY be harder, however it doesn't matter if it's 1 or 100 the fact that they get new powers at no opportunity cost is broken, and no I never researched a single spell with that character, that what the thief skills were for, do you have any idea how stingy those NPC wizards are? Even at an offer 3-to-1 the elf bastard wouldn't even so much as let me look at the general location of his spare books. Well guess whose laughing now, racial bonus to perception doesn't do jack if you don't put any ranks in it you Ivory Tower Journal Jockey! Prior wizards (or similar classes, there were a couple other book casters in the old days) however did certainly use the research option to pick up important spells that the base spells learned didn't cover or if I needed something specific and couldn't buy or steal it faster than researching it on my own would allow. Not recommended for volume spell learning but a great way to get specific spells or the occasional custom job. Back before energy substitution I liked to have a couple of sonic spells on hand, and for some reason they never published a spell that deployed exploding mice capable of independent movement and running on walls, so I had to make my own.</p><p> </p><p>Admittedly I DM more than I get to play these days, which has it's rewards mind you, I'd just like to spend some more time back on the player's side of the screen. I've got this really nifty idea for a Paladin-Sorc I've been meaning to try since '09.</p><p> </p><p>As for it being an entirely separate game, ... not really. I mean it's different, but it's enough like 3e that it makes a lot of the same mistakes, and will thus have a lot of the same issues, it's sidestepped some of them nicely, concentration buffs, and the end of the never to be sufficiently damned full-attack action stand out as excellent improvements. However other issues remain, clerics for example, several divine casters really with their automatic access to every spell on their lists as soon as they get the level requirements including any new spells the dm allows into the world. Wizards are slightly more hindered certainly, and the fact that every class has it's own spell list and we don't have nearly as much of this nonsense with each spell being on 5-10 class lists is definitely helping keep them in line. However the new edition also works for them in certain ways. Without the need to spend huge amounts of loot on gear wizards can dumped their extra cash into spell knowledge, and are still as able to trade spells as ever. </p><p> </p><p>This **** is broken, clerics, wizards, and similar casters get more powers either for doing jack all, or for shelling out the coin and a day tops to scribe a new spell they find, with no further opportunity cost, and doing it without even bounding it to a certain list of spells is even more so. Look back on the tier system from the 3e and pathfinder days, you'll find that the most broken classes almost invariably shared this trait, the ability to learn new powers with no permanent opportunity costs, basically the ability to be good at everything.</p><p> </p><p>As for Infuse arcane device it's got two important advantages over SSI/Prototype, one it's reliable, it doesn't require extra checks to use, two Anyone can use it if I'm reading the DMG rules on spell scrolls right. Casters still have a massive advantage when casting the stuff that actually involves a DC, but that's not a huge issue, and even if it was it's a simple matter to fix honestly that doesn't even have to be placed in the class description, just tweak how non-casters work with items that cast spells, which is frankly something that needs to be done anyway.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6749838, member: 25818"] [b]Originally posted by rampant:[/b] Yes scrolls would LIKELY be harder, however it doesn't matter if it's 1 or 100 the fact that they get new powers at no opportunity cost is broken, and no I never researched a single spell with that character, that what the thief skills were for, do you have any idea how stingy those NPC wizards are? Even at an offer 3-to-1 the elf bastard wouldn't even so much as let me look at the general location of his spare books. Well guess whose laughing now, racial bonus to perception doesn't do jack if you don't put any ranks in it you Ivory Tower Journal Jockey! Prior wizards (or similar classes, there were a couple other book casters in the old days) however did certainly use the research option to pick up important spells that the base spells learned didn't cover or if I needed something specific and couldn't buy or steal it faster than researching it on my own would allow. Not recommended for volume spell learning but a great way to get specific spells or the occasional custom job. Back before energy substitution I liked to have a couple of sonic spells on hand, and for some reason they never published a spell that deployed exploding mice capable of independent movement and running on walls, so I had to make my own. Admittedly I DM more than I get to play these days, which has it's rewards mind you, I'd just like to spend some more time back on the player's side of the screen. I've got this really nifty idea for a Paladin-Sorc I've been meaning to try since '09. As for it being an entirely separate game, ... not really. I mean it's different, but it's enough like 3e that it makes a lot of the same mistakes, and will thus have a lot of the same issues, it's sidestepped some of them nicely, concentration buffs, and the end of the never to be sufficiently damned full-attack action stand out as excellent improvements. However other issues remain, clerics for example, several divine casters really with their automatic access to every spell on their lists as soon as they get the level requirements including any new spells the dm allows into the world. Wizards are slightly more hindered certainly, and the fact that every class has it's own spell list and we don't have nearly as much of this nonsense with each spell being on 5-10 class lists is definitely helping keep them in line. However the new edition also works for them in certain ways. Without the need to spend huge amounts of loot on gear wizards can dumped their extra cash into spell knowledge, and are still as able to trade spells as ever. This **** is broken, clerics, wizards, and similar casters get more powers either for doing jack all, or for shelling out the coin and a day tops to scribe a new spell they find, with no further opportunity cost, and doing it without even bounding it to a certain list of spells is even more so. Look back on the tier system from the 3e and pathfinder days, you'll find that the most broken classes almost invariably shared this trait, the ability to learn new powers with no permanent opportunity costs, basically the ability to be good at everything. As for Infuse arcane device it's got two important advantages over SSI/Prototype, one it's reliable, it doesn't require extra checks to use, two Anyone can use it if I'm reading the DMG rules on spell scrolls right. Casters still have a massive advantage when casting the stuff that actually involves a DC, but that's not a huge issue, and even if it was it's a simple matter to fix honestly that doesn't even have to be placed in the class description, just tweak how non-casters work with items that cast spells, which is frankly something that needs to be done anyway. [/QUOTE]
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