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Artificer Class, Revised: Rip Me A New One
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<blockquote data-quote="RealAlHazred" data-source="post: 6749840" data-attributes="member: 25818"><p><strong>Originally posted by Tempest_Stormwind:</strong></p><p></p><p>Revisions:</p><ul> <li data-xf-list-type="ul">Realizing a major goof on my part, I switched the magitechnician's Inventor to recover after a <em>long</em> rest, not a short rest, as otherwise it's basically taking the warlock and outdoing it, particularly once their level 11 ability kicked in.</li> <li data-xf-list-type="ul">With that change, all the main abilities that used craft reserve were on a long rest, rather than a short rest, so I switched its default recovery to a long rest and clarified the exceptions (magecraft, Augmentation Savant, Infuse Bomb, and <em>Power Surge</em>). This leaves all the other uses for craft reserve - Infuse Arcane Device, Infuse Potion, Inventor, and Spell Flask - on long-rest recharge. Now, if you're using craft reserve to get the effect of a spell or something close enough to a spell, you can't recover the spent reserve on a short rest. The exception to this is the Spellforgers' Guild Augmentation Savant, which recovers reserve spent on augmenting his own equipment, since that's so central to the guild - but I took the opportunity to clarify that it won't give him this recovery if he's casting stronger spells to augment his allies' gear. (This does mean he's really efficient on the reserve, but his actions are spoken for, since he's going to be fighting most of the time once battle starts.). </li> </ul><p> </p><p></p><p>1) Readily available scrolls at market.</p><p>2) Readily available scrolls in treasure hoards. </p><p>3) Downtime activities that allowed research.</p><p>4) Readily available other spellcasters to crib from (note: artificers and wizards can't use each others' books here)</p><p> </p><p>Yeah, you're still operating on the 3e paradigm. I'm not going to consider this criticism until you've had some experience operating without easy access to spellbook expansion methods in 5e. </p><p> </p><p></p><p>It's similar to 3e in many ways, but <em>it is not 3e</em>. I'm a longtime 3e veteran and love that system to death, but the similarities between it and 5e are really more superficial than substantial. Spellcasting is one of the bigger overall differences, including the size of wizard spellbooks. <em>Functionally</em> the book is a little bigger due to upcasting (i.e. a cleric doesn't need to know six different healing spells - Cure Wounds <em>is</em> all six, similar to how psionic powers work). However, in terms of actual different spell effects, it's <em>remarkably</em> lower, since spell scrolls and enemy spellbooks are much rarer and not purchasable at all, and downtime research is not able to produce spells.</p><p> </p><p>I would be <em>utterly</em> shocked if a wizard found more than, say, his character level in wizard scrolls over the course of his career, unless the DM specifically plants scrolls for some reason (I've been known to do that) or if the campaign has a bazillion wizards who are willing to trade spells instead of sending the PCs out for quests to pay for the privilege of copying spells from their books. In no case is the spell a player wants going to be freely available, either - I can't just buy Simulacrum on the open market, and just because I know a particular area is more likely to have 2nd level spells doesn't have any guarantee that it'll have Enhance Ability. I'll run a more rigorous test on this when I get home and have access to my loot tables.</p><p> </p><p></p><p>No, that's wrong. Scrolls (as a class of item) can be used by anyone, but <em>spell scrolls</em> can only be used by casters with the spell in question on their list (the specific rules on spell scrolls trumps the general rules on scrolls - for an example of a scroll that isn't a spell scroll, look at the Scroll of Protection, which is similar to Magic Circle but usable by anyone.)</p><p> </p><p>For me, the interesting bit was that, back when this was still Imbue Scrolls, you were judging it separately. Now that it's been cosmetically changed to Infuse Arcane Device, you're viewing it the same way I intended it, as a more reliable (but slow to build) version of Spell Storing Item. Prototype allows you to build this stuff faster and more frequently (limited by spell slots (and possibly reserve if you're a magitechnician)), but isn't anywhere near as reliable as if you take the time to do it right (as an arcane device / spell scroll). And <em>that's</em> the core point here - they're different mechanics, but functionally the same ability. </p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6749840, member: 25818"] [b]Originally posted by Tempest_Stormwind:[/b] Revisions: [LIST][*]Realizing a major goof on my part, I switched the magitechnician's Inventor to recover after a [i]long[/i] rest, not a short rest, as otherwise it's basically taking the warlock and outdoing it, particularly once their level 11 ability kicked in. [*]With that change, all the main abilities that used craft reserve were on a long rest, rather than a short rest, so I switched its default recovery to a long rest and clarified the exceptions (magecraft, Augmentation Savant, Infuse Bomb, and [i]Power Surge[/i]). This leaves all the other uses for craft reserve - Infuse Arcane Device, Infuse Potion, Inventor, and Spell Flask - on long-rest recharge. Now, if you're using craft reserve to get the effect of a spell or something close enough to a spell, you can't recover the spent reserve on a short rest. The exception to this is the Spellforgers' Guild Augmentation Savant, which recovers reserve spent on augmenting his own equipment, since that's so central to the guild - but I took the opportunity to clarify that it won't give him this recovery if he's casting stronger spells to augment his allies' gear. (This does mean he's really efficient on the reserve, but his actions are spoken for, since he's going to be fighting most of the time once battle starts.). [/LIST] 1) Readily available scrolls at market. 2) Readily available scrolls in treasure hoards. 3) Downtime activities that allowed research. 4) Readily available other spellcasters to crib from (note: artificers and wizards can't use each others' books here) Yeah, you're still operating on the 3e paradigm. I'm not going to consider this criticism until you've had some experience operating without easy access to spellbook expansion methods in 5e. It's similar to 3e in many ways, but [i]it is not 3e[/i]. I'm a longtime 3e veteran and love that system to death, but the similarities between it and 5e are really more superficial than substantial. Spellcasting is one of the bigger overall differences, including the size of wizard spellbooks. [i]Functionally[/i] the book is a little bigger due to upcasting (i.e. a cleric doesn't need to know six different healing spells - Cure Wounds [i]is[/i] all six, similar to how psionic powers work). However, in terms of actual different spell effects, it's [i]remarkably[/i] lower, since spell scrolls and enemy spellbooks are much rarer and not purchasable at all, and downtime research is not able to produce spells. I would be [i]utterly[/i] shocked if a wizard found more than, say, his character level in wizard scrolls over the course of his career, unless the DM specifically plants scrolls for some reason (I've been known to do that) or if the campaign has a bazillion wizards who are willing to trade spells instead of sending the PCs out for quests to pay for the privilege of copying spells from their books. In no case is the spell a player wants going to be freely available, either - I can't just buy Simulacrum on the open market, and just because I know a particular area is more likely to have 2nd level spells doesn't have any guarantee that it'll have Enhance Ability. I'll run a more rigorous test on this when I get home and have access to my loot tables. No, that's wrong. Scrolls (as a class of item) can be used by anyone, but [i]spell scrolls[/i] can only be used by casters with the spell in question on their list (the specific rules on spell scrolls trumps the general rules on scrolls - for an example of a scroll that isn't a spell scroll, look at the Scroll of Protection, which is similar to Magic Circle but usable by anyone.) For me, the interesting bit was that, back when this was still Imbue Scrolls, you were judging it separately. Now that it's been cosmetically changed to Infuse Arcane Device, you're viewing it the same way I intended it, as a more reliable (but slow to build) version of Spell Storing Item. Prototype allows you to build this stuff faster and more frequently (limited by spell slots (and possibly reserve if you're a magitechnician)), but isn't anywhere near as reliable as if you take the time to do it right (as an arcane device / spell scroll). And [i]that's[/i] the core point here - they're different mechanics, but functionally the same ability. [/QUOTE]
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