Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Artificer Class, Revised: Rip Me A New One
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RealAlHazred" data-source="post: 6749843" data-attributes="member: 25818"><p><strong>Originally posted by Tempest_Stormwind:</strong></p><p></p><p>Thanks. FWIW, the original WotC one has grown on me to a point, but only if one changes the scrolls to arcane devices (see here for why(x); it's more than just the cosmetic change), and while I grudgingly admit it's <em>an</em> artificer, it's <em>not </em>the Eberron artificer. That's where this steps in.</p><p> </p><p>I'm still trying to come up with a better level 17 ability for the Golemists guild, and that's the last bit of new mechanics the class needs before it's finished, unless testing reveals something weird - say, with the consequences of removing Concentration from a small set of equipment buffs. (A potential fallback if this is problematic instead has those spells behave at a higher level than the spell slot actually used on them, tuned to make up for the artificer's slow spell level progression - i.e. an artificer's 2/3s casting would still produce Magic Weapon, Magic Armor, and Elemental Weapon at the same bonus as a full-casting wizard, but <em>only</em> those spells.) Regarding tweaks to existing mechanics, I'm also contemplating removing the heavy crossbow, as while crossbows are some of the best fits, I don't want it to be <em>too</em> shoehorned into using them.</p><p> </p><p>EDIT: Turns out a simple "those spells behave as if they were cast in a slot one higher than they actually were" gets you pretty darn close to what a wizard can do. Just a matter of putting it in the right place in the progression, then.</p><p> </p><p></p><p>I wouldn't say he ripped me a new one, but he was appropriately brutal, and I'm very appreciative of that - it made my bad ideas die and a better class emerged from it. That's half of why I will <em>always</em> ask for people to Rip Me A New One, rather than PEACH. (The other half is that every single word in that term is something that goes without saying in a conversation (which is <a href="http://en.wiktionary.org/wiki/please" target="_blank">voluntary</a>, based upon <a href="http://en.wiktionary.org/wiki/examine" target="_blank">reading</a> what the others write, but <a href="http://en.wiktionary.org/wiki/and" target="_blank">also</a> soliciting <a href="http://en.wiktionary.org/wiki/critique" target="_blank">feedback</a> and assuming the action is done in <a href="http://en.wiktionary.org/wiki/honestly" target="_blank">good faith</a>), so about the only good thing it has going for it is a catchy acronym.) Survival of the fittest always beats "not in the face" when designing rules.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6749843, member: 25818"] [b]Originally posted by Tempest_Stormwind:[/b] Thanks. FWIW, the original WotC one has grown on me to a point, but only if one changes the scrolls to arcane devices (see here for why(x); it's more than just the cosmetic change), and while I grudgingly admit it's [i]an[/i] artificer, it's [i]not [/i]the Eberron artificer. That's where this steps in. I'm still trying to come up with a better level 17 ability for the Golemists guild, and that's the last bit of new mechanics the class needs before it's finished, unless testing reveals something weird - say, with the consequences of removing Concentration from a small set of equipment buffs. (A potential fallback if this is problematic instead has those spells behave at a higher level than the spell slot actually used on them, tuned to make up for the artificer's slow spell level progression - i.e. an artificer's 2/3s casting would still produce Magic Weapon, Magic Armor, and Elemental Weapon at the same bonus as a full-casting wizard, but [i]only[/i] those spells.) Regarding tweaks to existing mechanics, I'm also contemplating removing the heavy crossbow, as while crossbows are some of the best fits, I don't want it to be [i]too[/i] shoehorned into using them. EDIT: Turns out a simple "those spells behave as if they were cast in a slot one higher than they actually were" gets you pretty darn close to what a wizard can do. Just a matter of putting it in the right place in the progression, then. I wouldn't say he ripped me a new one, but he was appropriately brutal, and I'm very appreciative of that - it made my bad ideas die and a better class emerged from it. That's half of why I will [i]always[/i] ask for people to Rip Me A New One, rather than PEACH. (The other half is that every single word in that term is something that goes without saying in a conversation (which is [URL=http://en.wiktionary.org/wiki/please]voluntary[/URL], based upon [URL=http://en.wiktionary.org/wiki/examine]reading[/URL] what the others write, but [URL=http://en.wiktionary.org/wiki/and]also[/URL] soliciting [URL=http://en.wiktionary.org/wiki/critique]feedback[/URL] and assuming the action is done in [URL=http://en.wiktionary.org/wiki/honestly]good faith[/URL]), so about the only good thing it has going for it is a catchy acronym.) Survival of the fittest always beats "not in the face" when designing rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Artificer Class, Revised: Rip Me A New One
Top