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General Tabletop Discussion
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Artificer Class, Revised: Rip Me A New One
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<blockquote data-quote="RealAlHazred" data-source="post: 6749912" data-attributes="member: 25818"><p><strong>Originally posted by rampant:</strong></p><p></p><p>NO I mean t that classes like ranger and paladin had all the spells for buffing that a weapon user would actually want cast on them, and can't because those spells are self only, and the dedicated caster classes have the boring buffs that can be cast on anyone. Relying on magic classes to make the non-magic classes more interesting is waste of time because the hybrids are almost always better buffing themselves, and the dedicated casters don't actually have the really interesting buffs for weapon users in 5e.</p><p> </p><p>Here's how to balance the artificer with the base system: a pre set number of powers learned. I don't understand why this whole learnign schem/spells without leveling up is so important to people, it's a piss poor mechanic that relies on an inflexible and rigid set of assumptions that in my experience rarely pans out, especially if one uses the treasure tables in the DMG, or the DM populates the world with classed NPCs to swap with. My biggest issue is the unbounded upper limit. If you're so sure that tehey'll not be able to easily get dozens of extra powers this way then it shouldn't be a problem to put a limit on it.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6749912, member: 25818"] [b]Originally posted by rampant:[/b] NO I mean t that classes like ranger and paladin had all the spells for buffing that a weapon user would actually want cast on them, and can't because those spells are self only, and the dedicated caster classes have the boring buffs that can be cast on anyone. Relying on magic classes to make the non-magic classes more interesting is waste of time because the hybrids are almost always better buffing themselves, and the dedicated casters don't actually have the really interesting buffs for weapon users in 5e. Here's how to balance the artificer with the base system: a pre set number of powers learned. I don't understand why this whole learnign schem/spells without leveling up is so important to people, it's a piss poor mechanic that relies on an inflexible and rigid set of assumptions that in my experience rarely pans out, especially if one uses the treasure tables in the DMG, or the DM populates the world with classed NPCs to swap with. My biggest issue is the unbounded upper limit. If you're so sure that tehey'll not be able to easily get dozens of extra powers this way then it shouldn't be a problem to put a limit on it. [/QUOTE]
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Artificer Class, Revised: Rip Me A New One
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